Hey everyone, I know the topic is very broad, so I will get specific here with what I mean. I have been playing Empires and Puzzles for almost 2.5 years. I started playing with Athena was the HOTM for perspective.
As we approach Season 3, just as was the case in Season 2, there are mixed feelings about how its being rolled out, why its being delayed, sporadic hero offering and all that as well as the players who may possible take a break from the game (temporary or permanent). I think it is a perfect opportunity to ask, why not further develop some already awesome game features to further the depth of the game in its current state?
For example, as we get into Season 3, we are anticipating 9+ brand new heroes from 3* to 5* as well as the monthly HOTM addtitions. For players who have been playing for over a year or even longer, we already have 30 maxed heroes (4* and 5*) but currently in game the only time they all will get used is during war, but even then, only 30 get used. Why not expand war as we add new heroes?
If the goal is to retain current players as well as entice future players, how can you expect the current tenured (1.5 years plus) gamers to continue to be entertained (and frankly want to play further) when several of their maxed 4 and 5* heroes are not used? Why not increase the amount of war flags to further increase everyone’s hero depth? Adjust scores as needed in the background, that doesnt matter. Its interaction with the game that matters and we are missing out on some great expansion opportunities with all these unused heroes. I think the large plus to war is it forces the player to actually play the game and not auto farm a level with a 4000+ TP team that you know will easily win. That is monotonous.
-How about adding an additional 3-6 war flags in war to increase the competitiveness and allow for more heroes to be used?
-Adding a dynamic to the Weekly Raid Tournaments where you can only use the same hero once per day. 5 daily attacks, forces 5 unique teams, with 25 unique heroes. Encourages more hero development and depth.
-Faster/more hero capacity. I feel the rate at which this increases throughout doesnt match with the expectation of how many heroes you are expected to keep on hand. I understand purchasing more capactity is an option, but give us more slots at each level (more than current ratios)
Most of us tenured gamers play for the friendships we have built in the game and as an exit from RL. I think if we consider some of the proposals above, you will see more in game interaction and participation and some of the tenured players want to continue to play.
Thank you for taking the time to read. I know it is a lot, but it all needed to be said and explained in the proper manner.