Name: Ganna
Element: Nature
Type: Female Druid, or Fairie
Mana: Slow, per the rules
Special: One with the Forest
Ability 1 - Spirit Link
Ability 2 - increases critical chance of allies
Ability 3 - 25% chance to revive slain allies
Name: Kentavros
Element: Nature
Type: Centaur, Male
A/D/H: 600 / 750 / 1380
Special: Deal 150% to all ennemies and mark them. Next Kentavrosâ special skill will do 150% + 150%/mark. Marks canât be dispelled.
Can they not make a hero who can manipulate the board like in the game legendary? A hero who can destroy gem of opposing color or generate a power diamond will be awesome!
Name: Twister
Element: Ice
690/685/1375
Especial:It would be like an older brother of Kiril and a tornado hahaha. recover all 30% health and 40% mana moves the gems on the board.
Heeey! You took my tornado idea! also includesâŚ
Either Ice - Northwind, Nature - Storm, Fire - Desert Wind which would act as a shield around hero and bounce back attack.
Visual: A ghost girl with Alice (Alice in Wonderland) Costume, half transparent legs with floating toys around her
Status: Atk: 720, Def: 700, HP: 1330
Special: Supernatural Phenomenon (lv 8)
ăź all team member gains 40% attack in 4 turn
ăź the caster summons 1 âTeddyâ (unstackable) with 25% of caster HP, Atk, and Def for self
ăź randomly move 15 tiles on the board, the triggered 3-match will fired instantly but there will be no mana gain in the chain
Name: Morte
Nickname: The Death
Element: Dark
Type: Grim Reaper
A/D/H: 0 / 750 / 1500
Special:(very slow) Kills all ennemies (itâs an effect, can miss or canceled by a protection against effect)
Name: Nicholas
Nickname: Santa Claus
Element: Ice
Type: Human Male with a white beard
A/D/H: 605 / 740 / 1405
Special:
Slow mana: Recover 44% health for all, cure ailments, all allies get a random present (can be +63% defense, +48% attack, +35% critical chance, mana regeneration, health regeneration, +30% lifesteal, +40% to dodge an attack, protection from effect, an elf with 15%HP and 20% attack inehrited from the caster, berserk effect (increase 20% attack everytime they are hit), +94% defense against nature)
Average mana: Recover 35% health for all, give one to 3 presents to all allies (can be like before + crure ailments)
I really like Nicholas. I enjoy playing heroes with some risk but high potential rewardâWu, Alberich. The âpresentsâ might be exactly what you need, or something useless or duplicative. Fun. And we could use a blue 5* healer.
Death, not so much. Only a handful of heroes can counter this, aside from careful killing. Merlin would be a nice counter.
Thought of one on the train. Could be one or multiple heroes that have it, and probably needs tweaking and details but hereâs the general idea:
Skill: Russian Roulette
Caster and however many living enemies there are split the odds of death evenly.
For example, if thereâs 5 enemies, the hero who casts has a 1/6 chance of dying as well as each one of the enemies. If 4 enemies, then caster and each have 1/5 chance of dying⌠etc
Honestly, most advanced players would shun this hero. Way too unpredictable to be useful. Would you bring it to a titan? No; it might morph into something useless. Raids or wars? No, youâve set up the colors you want for the heroes youâre facing.
Honestly didnât think about what mats would be needed, good point!
Definitely not for Titan. I was thinking more about it being a fun and different hero, maybe it should be a new 3 or 4 instead of HotM or 5. Regardless you would still have the Mats problem, so that would be big issue. and a 3 or 4 shouldnt have elemental link.
it sounded good for a few minutes to me! Ixnay on Kaleidscope idea LOL
Honestly a no color/ rainbow hero can only fit as a mega tank all buff not much attack
A.MATS would be one of each element and a speical MAT. mana speed might be extreme slow only because the devs might make it tile/mana up using all colors. anyways too much of a risk and challenge to implement a rainbow hero.
Name: Clone Element: Grey (colorless) ATK: 675 DEF: 675 HP: 1400
Mana: Fast Immunity: Immune to strong tile damage
Colorless: Tiles of all elements will deal 35% damage and generate mana at a reduced rate of 35% of normal
Special:
Casts last used special from any hero (enemy or ally)
Depletes all mana of heroes of the casted specials color (enemy and allies)
*Element charger : Activates all allies element link abilities.