Design your own 5* hero / stats

Name: Ganna
Element: Nature
Type: Female Druid, or Fairie
Mana: Slow, per the rules
Special: One with the Forest
Ability 1 - Spirit Link
Ability 2 - increases critical chance of allies
Ability 3 - 25% chance to revive slain allies

Spirit Link applies after any revivals.

Name: Pyra
Element: Fire

Type: Human Female, Warrior, Amazon, Gypsy (She’d look hot with a pair of gold hoop earrings on) Swordsperson, Flame Sorceress

A/D/H: 620 / 820 / 1210

Special: Reduce all enemy health defense by 75%, burns enemies for 7 turns, increases allies attacks by 30%

Pyra is a red haired amazon woman raised by gypsies who taught her the art of Pyrokinesis, as well a broadsword fighting

Name: Kentavros
Element: Nature
Type: Centaur, Male
A/D/H: 600 / 750 / 1380
Special: Deal 150% to all ennemies and mark them. Next Kentavros’ special skill will do 150% + 150%/mark. Marks can’t be dispelled.

1 Like

A special in need of a hero:

Agility

Provides all heroes the chance to dodge a slash or special attack. Successful dodge decreases damage by 80% and avoids status ailments.

4 Likes

Can they not make a hero who can manipulate the board like in the game legendary? A hero who can destroy gem of opposing color or generate a power diamond will be awesome!

Name: Twister
Element: Ice
690/685/1375
Especial:It would be like an older brother of Kiril and a tornado hahaha. recover all 30% health and 40% mana moves the gems on the board.

slow down or stop his mana regeneration during spell, or he would be able to recast immediately again. a bit too much.

So as far as the existing mechanics go, this is a modified “miss”. Instead of the probability lying with the caster, it is with the target.

If providing the dodge to all heroes is too much, maybe the nearby or only on self for longer period.

What if it stays in effect on each hero until they are hit?


@Kalel

Heeey! You took my tornado idea! also includes…
Either Ice - Northwind, Nature - Storm, Fire - Desert Wind which would act as a shield around hero and bounce back attack.

1 Like

Name: Alice ミ The Little Poltergeist

Element: Dark

Visual: A ghost girl with Alice (Alice in Wonderland) Costume, half transparent legs with floating toys around her

Status: Atk: 720, Def: 700, HP: 1330

Special: Supernatural Phenomenon (lv 8)
ミ all team member gains 40% attack in 4 turn
ー the caster summons 1 “Teddy” (unstackable) with 25% of caster HP, Atk, and Def for self
ミ randomly move 15 tiles on the board, the triggered 3-match will fired instantly but there will be no mana gain in the chain

Name: Morte
Nickname: The Death
Element: Dark
Type: Grim Reaper
A/D/H: 0 / 750 / 1500
Special:(very slow) Kills all ennemies (it’s an effect, can miss or canceled by a protection against effect)

Name: Nicholas
Nickname: Santa Claus
Element: Ice
Type: Human Male with a white beard
A/D/H: 605 / 740 / 1405
Special:
Slow mana: Recover 44% health for all, cure ailments, all allies get a random present (can be +63% defense, +48% attack, +35% critical chance, mana regeneration, health regeneration, +30% lifesteal, +40% to dodge an attack, protection from effect, an elf with 15%HP and 20% attack inehrited from the caster, berserk effect (increase 20% attack everytime they are hit), +94% defense against nature)
Average mana: Recover 35% health for all, give one to 3 presents to all allies (can be like before + crure ailments)

2 Likes

I really like Nicholas. I enjoy playing heroes with some risk but high potential reward—Wu, Alberich. The “presents” might be exactly what you need, or something useless or duplicative. Fun. And we could use a blue 5* healer.

Death, not so much. Only a handful of heroes can counter this, aside from careful killing. Merlin would be a nice counter.

Thought of one on the train. Could be one or multiple heroes that have it, and probably needs tweaking and details but here’s the general idea:

Skill: Russian Roulette
Caster and however many living enemies there are split the odds of death evenly.
For example, if there’s 5 enemies, the hero who casts has a 1/6 chance of dying as well as each one of the enemies. If 4 enemies, then caster and each have 1/5 chance of dying… etc

Kamikaze run? Interesting. Idea could also be applied to damage done.

name: any
nickname: Chameleon
color: changes
special: changes color, simple % damage on one target.

so many ways to do this…

  1. Starts with a given color and goes through the list, PYBGR.
  2. Starts with a given color and changes into the target of the special attack.
  3. Randomly changes.

I prefer #2 even though it would be terrible against YP Titans. Gives player some choice.

Mana speed should be fast because it would hit light; or, slow mana with a buff to defense or double damage to same color.

Extra or double damage to same color makes it useful on Titans.

It remains the last color used when in hero roster.

1 Like

Possible New HoTM idea.

Name: Kaleidoscope

Mana Speed: Slow

NOTE: Always starts as 20% of each color strength until special fires.

Special Skill
*Randomly 1 of 5 colors will be this heroes (new color) for this turn and until next special is fired

*Caster is Immune to (new color) special skills for 3 turns

*Deals xxx% to all enemy targets

*Elemental link recovers 4% health for all (new color) allies for 6 turns. Can’t be dispelled

Thoughts? Concerns? Changes? @Kerridoc @Rook @Petri

1 Like

What color ascension mats does Kaleidoscope need?

Honestly, most advanced players would shun this hero. Way too unpredictable to be useful. Would you bring it to a titan? No; it might morph into something useless. Raids or wars? No, you’ve set up the colors you want for the heroes you’re facing.

Honestly didn’t think about what mats would be needed, good point!

Definitely not for Titan. I was thinking more about it being a fun and different hero, maybe it should be a new 3 or 4 instead of HotM or 5. Regardless you would still have the Mats problem, so that would be big issue. and a 3 or 4 shouldnt have elemental link.

it sounded good for a few minutes to me! Ixnay on Kaleidscope idea LOL

Thanks for the response @Kerridoc ! :slight_smile:

Honestly a no color/ rainbow hero can only fit as a mega tank all buff not much attack
A.MATS would be one of each element and a speical MAT. mana speed might be extreme slow only because the devs might make it tile/mana up using all colors. anyways too much of a risk and challenge to implement a rainbow hero.

but never say never. hope for the future.

Name: Rolander
Element: Holy
ATK: 580
DEF: 770
HP: 1400
Special’s effect (slow):

  • Cures status aliments from all allies.
  • Heal every allies by 7% for every status aliment cured in this way.
  • All allies gain a copy of caster’s buffs (3 turns)

Name: Clone
Element: Grey (colorless)
ATK: 675
DEF: 675
HP: 1400
Mana: Fast
Immunity: Immune to strong tile damage
Colorless: Tiles of all elements will deal 35% damage and generate mana at a reduced rate of 35% of normal

Special:

  • Casts last used special from any hero (enemy or ally)
  • Depletes all mana of heroes of the casted specials color (enemy and allies)
    *Element charger : Activates all allies element link abilities.