# Defensive Mana - Troops/Differences/Turn- Based Mana Calculations and it's Discovery

Here are screenshots for a raid battle from 23.10.2022 with a 5* Ninja on defense, a Ruby 4-80+7 with 7% mana generation bonus from the mana troops level 9.

During the battle Ruby fired her special, then she got mana for that turn. My Mist then applied the -64%, then again to achieve 4 turns of -64% in total. Then my Treevil took over and applied his -34% to Ruby for another 4 turns. This gave 571 mana = 100 x 1.07 + 400 x (1.07 - 0.64) + 400 x (1.07 - 0.34) and Ruby wasn’t charged yet.

Great! Thank you! Let’s split up the work.
Can you do the following 3 tests to check on the exact amount of mana that a combo1 tile gives the target?

As we strongly expect this to be 75 mana or equivalent to 0.75 tiles we can setup a fast 5* target.

Test 1: fast 5* getting hit by 3 combo1 tiles to charge with exactly 934 mana
Requirements:

• target = fast 5*, wing position
• 3 squishy, not dangerous heroes to complete the defense team
• 12% mana generation bonus for the target
• Treevil in the attacking team for -34% mana generation

Get an ally member to set up a friendly battle with this defense team. No additional, unplanned mana effects or protection against mana debuffs must occur during the battle.

Go for 4 regular turns for the target to charge and let exactly 3 combo1 tiles hit the target during these 4 regular turns. Then fire Treevil for the -34% for 3 turns.
The target should be charged with the resulting 934 mana = 400 x 1.12 + 300 x (1.12 - 0.34) + 3 x 75 x 1.12
=> Is the fast 5* target charged with this amount of mana?

Test 2: fast 5* getting hit by 3 combo1 tile to not charge with exactly 933 mana
Requirements:

• target = fast 5*, wing position
• sturdy, not dangerous healer next to target
• 3 squishy, not dangerous heroes to complete the defense team
• 0% mana generation bonus for the target
• Mist in the attacking team for -64% mana generation

Get an ally member to set up a friendly battle with this defense team. No additional unplanned mana effects or protection against mana debuffs must occur during the battle.

Go for 6 regular turns for the target to charge and let exactly 3 combo1 tiles hit the target during these 6 regular turns. Fire Mist for the -64% for 3 turns whenever you want during this sequence.
The target should not be charged yet with the resulting 933 mana = 600 x 1.00 + 300 x (1.00 - 0.64) + 3 x 75 x 1.00
=> Is the fast 5* target charged with this amount of mana?

Test 3: fast 5* getting hit by 3 combo1 tile to not charge with exactly 933.75 mana
Requirements:

• target = fast 5*, wing position
• sturdy, not dangerous healer next to target
• 3 squishy, not dangerous heroes to complete the defense team
• 19% mana generation bonus for the target
• Orla or other hero in the attacking team for -24% mana generation

Get an ally member to set up a friendly battle with this defense team. No additional unplanned mana effects or protection against mana debuffs must occur during the battle.

Go for 4 regular turns for the target to charge and let exactly 3 combo1 tiles hit the target during these 4 regular turns. Then fire Orla for the -24% for 2 turns.
The target should not be charged yet with the resulting 933.75 mana = 400 x 1.19 + 200 x (1.19 - 0.24) + 3 x 75 x 1.19
=> Is the fast 5* target charged with this amount of mana?

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