Defense vs Health

Hi all,
I start with an example: I have the following heroes:

  1. attack 500, defense 500 and health 900;
  2. attack 500, defense 700 and health 700;

They will be attacked in the same way: who will die first?

thanks

Not sure about exact computations but I know that Guardian Kong with his 587 def and 1433 HP is an easy kill, so the first one would probably die sooner.

Btw I think 1 def points is worth more than 1 HP (1 def = 1.5-2 HP?) so the second hero would be stronger overall.

I’m not big into the numbers, but others are. See below. Hope it helps.

This one tells you about how much damage you will give. If you set that at a constant, it could help you answer your question.

3 Likes

Current estimate for tile damage is ≈ 33.3 x ( θ x Att / Def ) ^ 1.35 where θ is a random modifier.

If these two heroes would attack each others, the tile damages would be (leaving out the random part):

Damage vs hero 1: 33.3 x (500 / 500) ^ 1.35 ≈ 33.3 / tile. It would take 900 / 33.3 ≈ 27 tiles to kill hero 1.

Damage vs hero 2: 33.3 x (500 / 700) ^ 1.35 ≈ 21.1 / tile. It would take 700 / 21.1 ≈ 33 tiles to kill hero 2.

2 Likes

Defense denies damage. Health takes it.

Most of the cases defense is more important specially when both rivals are close.

But, that’s the reason why defense buff and debuff are so important. A buffed defense can halve the damage received.