Rather then see this lack of “cap limit” as a nuisance, see it as a preview.
You can see how this events are made and make you an idea how to grow to beat them in a near future.
Because yes, i guess your problem is that you really don’t understand how this games make you involved when we talk about time spent playing.
Can’t be competitive for 2-3 months is really nothing considering that you can stay here for years.
That’s not a hit and run game. You can’t conclude anything in a pair of months.
And thats why months are nothing in this game.
You talking about FF7. I’m a huge fan of final fantasy saga (even if i’m still more attached on FF8)
To complete that games (100%) you need something like… 120 hrs at max?
If we make a comparison, it’s like you can’t enjoy them for the first… 5 minutes?
Firstly, you’ve misread ironic intent into my sincerely intended statement. Posts like yours are a joy and I would grieve if they disappeared. There’s nothing passive aggressive about that: you’re letting cynicism overcome you.
And secondly, yes passive aggression is fine, by my reading of the forum rules. Name calling is not fine. Check them out.
I’m sad to say that I played Clash of Clans for more than a year. (Didn’t spend a dollar, though!). So I very much understand the underlying mechanics of this game.
Additionally, I told my wife when we started that this game was meant to be played over years, and that she shouldn’t get too low on bad individual pulls because if she got a good team now there wouldn’t be anything to grind at over time.
So, basically, yes I get it.
And by and large I’m fine with the setup and the premise.
I think because the underlying mechanics are so simplistic, coupled with the limited time event nature of events, makes me believe 100% that these shouldn’t be kept away from any portion of the player base.
And that’s where we disagree. Which is fine. But you are not going to change my mind.( And all of the things you presumed are false. )
Prizes and rewards shouldn’t be the be-all end-all. In fact. When you realize that’s the ONLY reason you’re doing something, that’s the single strongest indicator imho that you should absolutely stop doing it.
The moment you’re hitting “play again” hoping to win, but feeling weary at the process… that’s the moment you should quit. (Or before then. But it takes a while to realize.)
It doesn’t mean you never come back… but yeah. Take a break at least.
Anyway, I point to this because one-two months of playing a match3 game daily, or multiple times a day, is very repetitive. Even if there’s a level of enjoyment and growth there. It’s still repetitive.
Events pose a nice break from that. And yeah. That’s my opinion here. Everyone should be enjoying that.
Regarding the rest of your post… I’m sorry I’m not responding to it. I feel that’s all been covered before.
That’s Lady Rook (a feline), for the technically inclined.
And in answer to your questions earlier why seemingly only your posts get the axe, it’s generally a matter of who meets the standard of violating the rules, and I do apologize for veering wildly off-topic.
“Normalizing Hero strength” for Beginning Events. - No, “Beginner” Events are misnamed, should be renamed, and therefore the problem isn’t where you think it is.
“Rewards for this tier suck” - No argument.
“[Devs] could create an environment that…allows all players to compete” - They do. The game starts with the map, then Titans for those who join Alliances, then Raid for those who level their Watchtower, then Rare Quests (the last two sections only beatable as you level), then Events, then War. The Devs continue to add new content, but not all of it is immediately accessible by new players, in the same way that a regular man on the street isn’t ready to “compete” against Usain Bolt for a quick sprint at the local track.
The request that Events—created to address existing player boredom—also cater to new player levels isn’t possible. It might be possible to create a separate level for new players, but that would be akin to creating a kiddie pool, whereas you seem to be requesting that new players play at the same level as Usain Bolt.
Playa please. Sprinting against Usain versus playing this game are apples and fungal parasites. There’s nothing in common there and the attempted comparison is a weak attempt to make the current event system seem fair.
Why are they not the same? Well. For starters. One is determined upon an individual’s physical and mental ability. Are you faster and have better reflexes and sprinting technique than usain? Yes. Well then, let’s see this here race of the century…
Meanwhile, in Empires… it has zero to do with skill or anything else. The question posed is simply: have you played this game for >3 months? Yes? Oh have you screwed yourself over and deleted or ignored 3* heroes for some reason? No. Well then, enjoy my friend.
I am not aware of the history of why events were created. They seem like a pretty foundational piece to the game. So I’m surprised to hear they’re new.
Anyway, I was considering why it bothers me that Quest Events being power-gated bothers me versus Titans / Clan Wars / Map being power gated not bothering me. And that led me to:
The limited time nature of the Event Quests. Once the Easter quest is gone, I’m not gonna see it (or that game mechanic) for another year. And to miss out on that. Again to me seems unnecessary and like a real failure on the game design.
The world map isn’t a seasonal event or monthly event.
OH OH let me make a comparison!!
This is like your boss saying to all new employees that they do not get to take weekends off. Because they already get off all of those hours after their regular shifts. So why would they want weekends off too?
Sure the people who worked here a year get weekends off. But you will too one day. You just gotta earn it first.