Hi! My wife and I joined this game a while back. We have enjoyed aspects of this game.
The alliance wars seem well devised and implemented. The titans are fun for our alliance.
However, what I can not wrap my head around is the balancing of your “Events.” These seem like a great opportunity to really engage the player base - not just the die-hards with full teams of the ideal 3* heroes and surplus items laying around to burn through.
There’s zero incentive for me to TRY to work through this event. Or the last event. Which is a darned shame because you’ve added in some interesting game mechanics.
What I’m working towards: why not normalize hero strength, at least, for these events - AT least at the BEGINNER levels. I appreciate that you introduced this tier, but we are at 2000 and 2200 power and neither of us can make it through the beginner tier. The rewards for completing the tier suck anyway, of course.
So you’ve got “events” and your new players can’t compete for the Top X player rewards because those spots are owned by fully spec’d players. And the tier rewards suck. And to really ensure that we won’t pursue it IT ISNT even possible for new players.
I get that monetizing this game is your top priority. But you could easily create an environment that promotes players buying limited time only characters AND allows ALL players to compete in these Limited Events.
I don’t expect you’ll address this meaningfully at all. But hey, worth a shot.