I have two questions related to tile damage:
If a hero dies, will its tiles do less damage for the rest of the match? I think the tile damage remains the same, but I’m not sure.
If I have two heroes of the same color, the tile damage is increased accordingly. If one or both heroes die, is the tile damage decreased?
Thanks for your input!
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I’ve never tested it concretely but it appears that full base tile damage is kept for the tiles but you lose any buffs associated with the hero (attack ones explicitly).
2 Likes
Rook
October 13, 2017, 3:43pm
3
I just tested this for dmg only.
you still do dmg for say red tiles even if your red hero is killed.
when you have two red heroes, you do roughly the same damage after 1 is killed, as if they were still in play.
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Worth to note it also works for debuffs. So if your hero gets blinded just let him die and voila! No more misses
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Penari
October 13, 2017, 5:18pm
5
This was not always the case. It used to be that if you hero died, and was blinded, your tiles would still miss.
Regarding the original question, hero death does not effect tile damage in any way.
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Ahhh… but maybe it should
(lub dub lub dub)
1 Like
Rook
October 14, 2017, 4:09am
7
You made me laugh!
I don’t want it to change, truthfully, but we’ll see what comes down the pike.
Kerridoc
Split this topic
October 11, 2018, 8:09pm
8
4 posts were split to a new topic: Help needed on E&P Jargon
SamMe
April 23, 2021, 4:07am
9
ressurect super old thread
Is it still correct/unchanged that “hero death does not effect tile damage in any way”?
Yes it is still correct. Your dead hero just do not benefit from your attack boost / mikki-tarlak-wu buff that’s why you do less tile damage in that case.
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SamMe
April 23, 2021, 7:46am
11
Thanks for the confirmation @Artamiss !
u2371
April 24, 2021, 6:22pm
12
For anyone who is still not sure that tile damage is reduce when any hero dies or not, now @Zack test it.
With the current data collection I can check for a few ATK values:
alive: 208/6-8 (6 data points - 7, 8, 6, 8, 6, 6)
dead: 208/6-8 (19 data points - 6, 6, 7, 7, 6, 6, 7, 6, 7, 8, 7, 6, 8, 6, 6, 8, 6, 8, 8)
alive: 277/8-10 (10 data points - 9, 9, 9, 10, 10, 9, 8, 10, 10, 9)
dead: 277/8-10 (12 data points - 8, 9, 10, 10, 10, 8, 10, 10, 10, 10, 8, 10)
alive: 417/13-15 (7 data points - 14, 14, 13, 13, 13, 15)
dead: 417/13-15 (9 data points - 15, 15, 13, 13, 13, 13, 15, 13, 15)
alive: 611/19-…
Result => tile damage from dead and alive heroes (no buffs/debuffs considered) is the same
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