Hello fellow E&Pers!
Just wanted to open another discussion about the possible evolution of the offensive raid meta which was partially inspired by the multiple nerf Gravemaker threads.
While playing around with the hero talent calculator (big thanks to Kamikaze!) and looking at some of the topics around the forums related to DoT damage there are a few conclusions that I can draw related to how the offensive meta might evolve:
1.) DoT damage being unmitigated by defense means that the power-creep of high defensive tanks with class talents really does not impact DoT heroes to the same extent as others
2.) DoT scales with attack upgrades in the talent trees and with majority of players opting for defense upgrade talents vs health (where both are not on the same branch) this will make DoTs even more potent
3.) DoT heroes have great representation in Grave, Victor, Natalya who all deal excellent damage and are at least Fast mana speed
If you look at the listed three heroes Grave, Victor and Natalya, they have the advantage of being different classes, so you can level them up without overlap, while adding to the attacking raid rooster a Druid and Cleric. In that respect my own meta would be Grave, Victor , Natalya, Alberich and Ariel (missing Natalya only) which would combine good heals, resurrection, excellent mana regen (Alb and Ariel complement each other well), defense buff, reduced mana generation on heroes, healing reduction and of course insane pressure on single heroes due to fast or very fast mana heroes.
What about cleansers?!! Simple, re-roll. I do agree that the introduction of Ariel, Kunchen, and Zim makes the above hard to pull off, but remember, you choose the fight. Also, everyone except Zim takes time to charge up which with your very fast/fast team would mean you have the upper hand when it comes to speed.
If you use the hero upgrade calculator you will notice that Victor firmly has over 900 base attack, without troops and both Nat and Grave are in the upper side of 800ish meaning the DoT contribution with added troops would be massive and unmitigated by any defense buffs or upgrades.
I would like to get your opinions on the above and I will try to eventually flesh out the above meta as I already am working on Grave and Alb, Ariel is in leveling mode and Victor is at 3.70 patiently waiting for the last tabard required.