Been a while now. Work was a bit much these weeks…

Well, let’s go step by step. I still don’t have it all figured out, but progress is progress (isn’t there a meme for that?)

First, let’s take a look at the minion damage:

I got more data with Noor and finally got Freya.

**Attacker minion damage**

Here’s the attacker minion’s damage without any buffs, only elemental bonus and crit:

I got some data on the tiebreaker damage bonus (up to 220%DMG at turn 42). The data doesn’t fit well, if I simply add the damage bonus to the elemental bonus and crit, but it does so relatively well, if I add it multiplicatively.

I re-checked these low points twice now. They are outliers, but they are correct, with the 220%damage bonus.

I just realized that I haven’t gotten much data for Freya’s minion attack buff:

There seems to be an upward bent starting at an attack/defense ratio of around 1.5

The druid minions continue to fit very well with 15% attack.

Here’s how they would like with 14% attack

and with 16% attack

=> druid minions get 15% attack, just like they get 15% HP

Now, the defense debuffs push the curve even further, but they do not fit as perfectly as the other points and I haven’t found out why.

Here’s the curve with only a defense debuff or only an elemental defense debuff:

and with the data on combined defense debuffs:

This doesn’t look right. The points with both defense debuffs are shifted to higher ratios.

They align much better, if I reduce the elemental defense debuff to 65% for only these points with both debuffs:

The linear trend curve is then approx. 74.5 x attack/defense ratio

**Defender minion damage**

For the defender minions the situation looks similar, although I have much less data for them.

unbuffed minion damage

now adding Freya’s attack buff

druid minion with 15% attack

a few defense buffs of +30% (from my Kiril)

Now, as we already know, the defender gets some bonus and does more damage.

how much?

Applying 20% attack bonus for the defender leads to this

When playing around with the attack bonus and the damage bonus for the defender I get the best fit with something like 30% damage bonus for the defender:

If we can keep a linear formula, the above results would suggest the damage formula for minion damage to be roughly:

minion damage = 74.5 x attack / defense x damage modifier

- attack = caster‘s ATK x caster‘s troop ATK bonus x caster‘s minion ATK % x (1 + minion ATK buff)
- defense = target‘s DEF x target‘s troop DEF bonus x (1+ DEF buff/debuff) x (1+elemental DEF buff/debuff x elemental defense debuff limiter)
- damage_ modifier = (1+ elemental bonus + critical bonus) x (1 + tie breaker %) x (1 + defender bonus)
- elemental defense debuff limiter = 0.65, if both defense debuffs apply, otherwise it’s 1
- defender bonus = 30%