Been a while now. Work was a bit much these weeks…
Well, let’s go step by step. I still don’t have it all figured out, but progress is progress (isn’t there a meme for that?)
First, let’s take a look at the minion damage:
I got more data with Noor and finally got Freya.
Attacker minion damage
Here’s the attacker minion’s damage without any buffs, only elemental bonus and crit:
I got some data on the tiebreaker damage bonus (up to 220%DMG at turn 42). The data doesn’t fit well, if I simply add the damage bonus to the elemental bonus and crit, but it does so relatively well, if I add it multiplicatively.
I re-checked these low points twice now. They are outliers, but they are correct, with the 220%damage bonus.
I just realized that I haven’t gotten much data for Freya’s minion attack buff:
There seems to be an upward bent starting at an attack/defense ratio of around 1.5
The druid minions continue to fit very well with 15% attack.
Here’s how they would like with 14% attack
and with 16% attack
=> druid minions get 15% attack, just like they get 15% HP
Now, the defense debuffs push the curve even further, but they do not fit as perfectly as the other points and I haven’t found out why.
Here’s the curve with only a defense debuff or only an elemental defense debuff:
and with the data on combined defense debuffs:
This doesn’t look right. The points with both defense debuffs are shifted to higher ratios.
They align much better, if I reduce the elemental defense debuff to 65% for only these points with both debuffs:
The linear trend curve is then approx. 74.5 x attack/defense ratio
Defender minion damage
For the defender minions the situation looks similar, although I have much less data for them.
unbuffed minion damage
now adding Freya’s attack buff
druid minion with 15% attack
a few defense buffs of +30% (from my Kiril)
Now, as we already know, the defender gets some bonus and does more damage.
Applying 20% attack bonus for the defender leads to this
When playing around with the attack bonus and the damage bonus for the defender I get the best fit with something like 30% damage bonus for the defender:
If we can keep a linear formula, the above results would suggest the damage formula for minion damage to be roughly:
minion damage = 74.5 x attack / defense x damage modifier
- attack = caster‘s ATK x caster‘s troop ATK bonus x caster‘s minion ATK % x (1 + minion ATK buff)
- defense = target‘s DEF x target‘s troop DEF bonus x (1+ DEF buff/debuff) x (1+elemental DEF buff/debuff x elemental defense debuff limiter)
- damage_ modifier = (1+ elemental bonus + critical bonus) x (1 + tie breaker %) x (1 + defender bonus)
- elemental defense debuff limiter = 0.65, if both defense debuffs apply, otherwise it’s 1
- defender bonus = 30%