Damage Calculation

Hey guys,

in this discussion are piling up arguments, that the original formula: 100 * TileD * ((θ * AttackSum / DefenseSum) ^ 1.35) * ( ColorBonus + Crit) is not working any more.

It becomes clear that HIGH expected damages according to this formula are in fact lower. Sometimes much lower.

  1. Zack’s measurements and graphs
  1. yelanta’s measurement regarding ramming pulverizer (it is only 45% increase and not 75% as expected based on the formula)
  1. Willbur – Falcon stack is around 2x not 6x as would be expected
  1. Boldusk’s buff is increasing Caedmon special only from 450 to 550.

So it becomes important issue to find the correct up-to-date formula, right?

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