I’ve been trying to think about how to restore some fun in very staled raiding and the following emerged.
How about each day we get randomly generated list of 5 rare heroes, 5 epic heroes and 5 legendary heroes which for the day are ‘featured’.
If you take a featured hero to your offensive raid and win - you get a bonus, let’s say 5 shards. If you stack the featured heroes - the possible bonus increases. If you won with 2 featured heroes - you get 9, with 3 - you get 13, with 4 - 18 and with 5 - 25.
Placing a featured hero in your defense would also create extra 2 shards per hero every time you win on a defense.
Every time you collect 100 shards - you can open an extra chest containing just your general roll %, but also some rarer stuff like event/atlantis/legendary coins, keys, emblems, resource bundles, maybe even some rare avatars etc (be creative! do not make it only as exciting as the regular raid chest that in 99% gives disappointment).
- in order to avoid abuses from cup dropping, we’d need to perhaps limit that featured 5 only give points in diamond raid, featured 4 in platinium and diamond, featured 3 in gold, platinium and diamond
- perhaps some scaling needed in how many shards are generated by featured 5 vs featured 4 vs featured 3 (due to their availability and to add incentive to grind). Or just per tier - i.e in gold you only get 40%, in platinium 70% and in diamond 100% of the shards
- perhaps cap to maximum of 3 shard chests per day or so… but it can let you sell those raid energy refills easily for those determined. With a cap it could have something neat like guaranted ‘choose your reward’ after each 10 chests opened (similarly to how alkashards work)