Considering the recent announcement on the new changes coming to emblem drops and costs, perhaps this thought that has bugged me for a while is more reasonable.
What if the emblem path was customizable as opposed to firmly set the way it is now?
In other words, besides the 5 talent nodes, what if we could pick what the next node would be?
To illustrate my point, let’s use Guardian Kong as an example:
This is a maxed and unemblemed Kong:
This is the barbarian emblem path:
The issue here is obviously his defense stat. Kong has great attack and health stats, his special is pretty good, even at average speed, and that dispel and family bonus are significant but almost none of them matter if you’re unable to fire him. If you take him to +19 on the current path, his defense will reach a somewhat more respectable 694 (+107) but that still on the very low side of today’s meta, and at a very high cost, or 1250 emblems for an extra 107 defense stat. That’s because you can choose the path but not the nodes in between.
But what if you could change that and choose what each node would be, outside of the set talent nodes? In other words, what if you could take Kong to +15 and 10 of those nodes were defense only? What if, for the cost of 975 emblems instead, you could add roughly 180 defense to your Kong and ultimately turn him to 786 Attack; 767 Defense; 1433 Health?
Personally, I find it a much more balanced hero for fewer emblems. Don’t like my choice? That’s perfectly fine, you can make your own and use only attack nodes to take him to a devastating 936 attack. Don’t like these extreme choices, but something in between? Go ahead, it’s your hero, you should be able to customize it to fit your needs more.
And as for the predictable reaction, what would this mean for OP or borderline OP heroes, my answer is simple. I don’t care. These rules apply to everyone and it’s up to players to take maximum advantage. If someone will use the 15 available nodes to add 180 defense and 180 HP to Telluria, for example, and take her to 1,000 Defense and 1,000 HP, which isn’t far off what she could be now anyway, I don’t see how that’s a problem when you can customize your offensive heroes to match that challenge. After all, isn’t that what this game is all about? But before we get there, let’s talk about the benefits first, and more precisely, let’s talk about how this proposal benefits you, and let’s ignore how it benefits others. Thank you.