Cup dropping fix – restrict revenge team power relative to defense team power

I am sorry, but this makes no sense to me. I do not understand why this is an issue. Revenge teams are always more deadly than defense teams ( see below). Raids are designed that way.

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( Raids are unfair, but not for the reasons you think - Raids MASTER )

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Personally I think is is less of an issue than revenge being blocked by different versions and the different version issue is one without a practical business solution.

Team power

But lets examine the situation.

Color stacking only works on attack. So double strong/ neutral or triple strong/ neutral is and advantage.

Attackers can customize their attack team based on the defenders.

Attackers can skip a revenge that is too hard.

Defense team does not get color stacking. Defense team does not get combos. Defense teams do not get color damage. Defense teams get tinted damage. Defense teams cannot change based on attacker. So rainbow defense teams and color matching corners defense teams are generally good for defense.

Considering the above attack team power is usually lower than defense team power.

Encouraging trophy dropping

let’s say your idea works I predict it will have the opposite effect and cause more trophy dropping.

I stopped using Wu Kong on defense ( Wu Kong is an attacker ) when I got 4* 4.70 Jackal then replaced Jackal with Joon 5* 3.70
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If I care about revenge ( I do not ) and your idea of my defense is used as the attacker then I will use Wu Kong, Jackal, Joon, Melendor, Rigard. Which means attackers will triple stack purple, but when I revenge my triple yellow will destroy them.

Meanwhile non-revenge attackers will be faced by a defense team with lower trophies than the best defense heroes I can field, Hansel, Rigard, Boldtusk, Grimm, Joon. Encouraging me to defense team trophy drop.

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