[Crystal ball, Stub] Talent grid year 2, 4 & 6

#1

Subject
[Crystal ball, Stub] Talent grid year 2, 4 & 6

Crystal Ball

Where do you want the Talent Grid to go?

Gryphonknight year 2

+20 nodes allow 3*+40 to equal 4* 4.70 and 2*+40 to equal 4* 3.60

+1 talent allows better fit for classes as heroes have a chance at one, or both, talents synergistically working with 8/8 special skill.

Example Sorcerer May get Delay & Surge ( “any one random ally - caster included - gains a 2 turn Mana Over Time buff.” )

Heroes have ten talent sub grids and several stat sub grids.

Current examples of a stat sub grids are X*+16 to X*+20.

At each of the ten talent sub grids, you must choose to increase one of the talents from its current value- which can be 0% proc rate. Maximum is 5/5 in a talent.

Gryphonknight year 4

+20 nodes allow 3*+60 to equal 4*+15 and 2*+60 to equal 4* 4.70

+1 talent allows better fit for classes as heroes have a chance at one, two, or all three, talents synergistically working with 8/8 special skill.

Example Sorcerer May get Delay & Surge & Rot ( penalty to healing ).

Gryphonknight year 6

Devs hope that Empires will last 5-8 years. So I will update this section in 4 years.

Emblems causing game hugely imbalanced
We Need 6* Heroes
#2

See that you do. :face_with_monocle:

20 regulars sticking around

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#3

It is not looking good for my crystal ball. Maybe it is cracked.

From a discussion on Advanced buildings.

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