Someone has moved it. You’re good!
The Fenix: a fire hero that can only be neutralized for 5 turns. After that a red drawing of the burning bird is formed with the characteristic sound of the mythological bird that will fly towards the opponent reducing its manna of energy in - 80% … the Hero can be classified as very slow
Loki, Master Illusionist
Green 5*
667 attack, 777 defense, 1323 HP
HEROES adjacent to Loki are disguised from enemy view. The enemy can see only the mana bar for the hidden heroes. Those heroes are revealed when Loki is defeated. (hidden heroes special animation would be the same as Loki’s Special skil animation.)
VERY SLOW MANA
Special Skill: Grand Ilusion
All of your living heroes are healed to 100% health. All deceased heroes are healed to 30% health. Starting at the beginning of the next round your heroes lose 10% health. This effect can not be dispelled. This effect lasts for 10 turns. This effect stacks to a maximum of 17% health lost per turn.
Spirit of Peace (or something)
Blue 5*
0 attack, 850 defense, 1500 HP
Every turn one random (living) hero on your team is healed for 70HP.
(When attacking) your Blue tiles “miss.”
Average mana
Special: SILENT NIGHT
All Enemy attack is reduced by 100% for one round. This effect can not be dispelled.
Silenus
Purple hero
5*
Very Fast Mana
750 attack, 825 defense, 1445 HP
Special Ability: Wisdom of Silenus
The hero with the most remaining HP on your team switches place with the hero in the middle position. These two heroes heal 15% health for 3 rounds. Those heroes gain +35% defense.
Yellow Jacket
Yellow Automaton Hero
4*
Very Fast Mana
667 attack, 700 defense, 1225 HP*
Automaton Heroes can not recover HP during a battle.
Special skill: Target Acquired
Target enemy receives -15% defense. This effect can not be dispelled. This effect stacks up to 5 times. If this Skill is cast on a different target enemy by any heroes on your team, then this effect and any stacks are removed from the initial target.
Automaton Primus
Blue Automaton Hero
5*
Very Fast Mana
777 attack, 777 defense, 1750 HP*
Automaton Heroes can not recover HP during a battle.
Special skill: Prime Directive
Target enemy receives -15% defense. This effect can not be dispelled. This effect stacks up to 5 times. If this Skill is cast on a different target enemy by any heroes on your team, then this effect and any stacks are removed from the initial target.
All Friendly Automatons receive +54% defense for 3 rounds.
Brb selling a kidney
This one is the decepticon to the autobots above. They’re offensive scalpels who would be sorely misplaced on a defense team. Megatron is instead a defense team bot, and not as useful on offense.
Magitron
Purple 5* automaton hero
Average mana
777 attack, 777 defense, 1750 HP*
*Automaton heroes can not recover HP during a battle.
Special skill: Sentry Sweep
Magitron removes all buffs from enemy heroes and cleanses all buffs from friendly heroes.
All other friendly heroes receive 20% mana.
Magitron deals 150 damage to one random enemy hero each round for 3 rounds. This effect can be dispelled.
I like the chameleon,
bold tornado tom
Does the same effect as a tornado itam does. Boosts mana and mixes board
bold quake
Earthquake stunes the apponets like cabin boy boy does but to all of em
Achilles
5* Blue hero
650 attack, 800 defense, 1367 HP
Very Fast Mana
Special skill: Myrmidon Strike
Achilles deals 150% damage to target enemy.
Achilles gains 100 defense. This effect can not be dispelled. This effect stacks up to 5 times. (This effect is a separate buff from any other defense buffs or debuffs)
Achilles is cleansed of all debuffs.
5* Mask master.
Ability : when the skill hit the target, he have that skill for 6 turn. (Ex: When He hit Alby, then Alby mana and skill is belong to Him)
Stat and other is up to dev to decide.
Design : would be cool with mask character.
I have an idea… I will be a little bit evil, you will know why.
Jezzer (5*)
Mana : fast
Color: purple
Skill name: antimagic cleaver (small reference to asta)
effect: inflict 295% dmg to target
Dispell all effects of target and nearby ennemies
Target and nearby ennemies can no longer gain buffs for 3 turns.
Olivia 5*
Mana : very fast
Color: blue
Skill name : oceanic shield
Effect: inflict 250% damage to target
Target get -55% ice defense for 3 turns.
All allies gain fireproof buff for 3 turns (immunity to all type of fire debuffs)
Im evil by imaginating these 2, you are no longer safe . They have one task: ruin the top 100.
Father Time
Mana Speed: Slow
Special:
~150% to all enemies + timestop effects (drain mana, no attack for 3 turns)
@JonahTheBard, @Rook, @Kerridoc, @Coppersky could this be merged into the Create Your Own Heroes thread?
Moved.
Machiavellian
Color: Undecided
Special: Turns all previously summoned minions against the hero they are guarding. For example, if the minion gives mana it will steal it at the same rate, if the minion increased health then it would suck it away. This special can be purified, but the minions die. Allies do no damage to converted minions.
Name: Mr. Comet
Color: purple 4*
Mana speed: slow
Special skill: Falling Star
Explanation: Turning ALL enemies and allies into random 1* heroes with 1* troops.
Name: Eliminatoria
Color: Purple 4*
Skill: farewell kiss
Mana: slow
Expalantion: randomly eliminate 1 enemies hero and 1 of your hero from the battlefield
Faery Wizard
5* Rainbow Hero (Card is splashed with all colors. Can be used as any color hero.)
Druid or Wizard, maybe a Cleric. Probably wizard.
227* attack (contributes 227 attack to EVERY tile color.), 627 defense, 1427 HP
Fast Mana (remember: also gains mana from every tile color. )
Special skill: Fatebringer
Deals 450% damage to all enemies (should be 150~ damage to 5* heroes. I’m not sure what the % is here with a 227 attack. Might be like, 1200% or something. No idea hah.)
And
Faery Wizard heals 15% health
And
When on attack team:
activates all Dragon/Gem tiles on the board. (this does not count as taking a turn.)
When on defense team:
removes all dragon/gem tiles from the board, replacing them with a regular tile of the same color.
(Defense team ability may be more useful, but hero gains mana slower on defense team… so I think it evens out.)
Lucifer
Purple and Red hero
5*
667 attack*, 667 defense, 1100 HP
*Contributes 667 attack to purple AND red
Slow Mana
Special skill: Endless Torment
May only be cast once per activity.
Targeted team gains “Tormented.”
Tormented can not be dispelled.
At the start of the turn, There is a 20% chance that an affected hero/creature/Titan will have its attack reduced by 50% and be silenced for this turn. No more than one hero/creature/Titan can proc Torment each turn.