To me, this just makes sense, and I think it (or something like it) would help the Wonderland family:
The Dormouse
4*
Mana: Average
Nature
Class: Rogue
Family: Wonderland
Stats: 550 Attack
700 Defense
1300 HP
Special: Time for Tea
- All allies heal for 35% of their health
- All allies are cleansed of all debuffs
- All enemies are healed for 1% of their health
- All enemies lose 100 points of health over 4 turns.