Create/Design Your Own Hero – Player Hero Ideas [MASTER]

Pauli

Element: nature at day, dark at night
Speed: very fast
Initiate ability: summons a wolf minion each time an opponents hero is removed from the field or dies with 20% hp and 20% attack of the removed or killed hero.
Special: stoned howl from beyond
Remove a random opponent hero from the field for 5 turns, when hero comes back he gets a chicken minion with 5% hp and 0% attack of returning hero, as long as opponent hero has a chicken minion it’s mana speed is turned to very slow :fox_face:
Opponent cannot lose as long as he got removed heroes.

1 Like

Your similar , great idea has been proposed and discussed many times before. Here is one of the existing main threads: :stuck_out_tongue_winking_eye:

2 Likes

The cursed chicken idea is the best I have heard. Adds a new layer of strategy to your gameplay (how to NOT kill a specific hero), and that is always appreciated. Oh and on the same theme how about a slow hero whose special reverses the speeds of all heros on the playing field?

1 Like

Emerson

*****/Legendary HOTM

Green/Nature

Att 733
Def 721
HP 1387

Innate abilities: This hero gets +5% attack each time an ally is defeated.

Monochromatic Incitation
Mana speed: Slow

  • Deals 200% damage to all enemies
  • The more enemies with the same colour, the more damage they will receive, up to 360% damage if all the enemies have the same colour.
  • All allies heals themselves 10% per turn for 3 turns.
  • Elemental link gives all nature allies 20% defense against Fire for 4 turns. This effects can’t be dispelled.
1 Like

Hey, nice, I’ve been thinking on designs with dependency on colors, but on allies. They’re not completed, but I’ll share anyway:

Name: Dark Ent
Element: Dark
Attack: 763
Defense: 756
Health: 1361
Mana Speed: Very Slow
Special Skill: The Dark Alliance

  • Deals 120% damage to all enemies. For every Dark ally, additional 50% is dealt (max 320% damage).
  • All enemies receive 100 poison damage over 4 turns. For every Dark ally, additional 48 damage is added (max 292 poison damage).
  • If all allies are Dark element, all allies get +50% defense against Holy for 4 turns. This effect cannot be dispelled.

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Name: Holy Ent
Element: Holy
Attack: 692
Defense: 780
Health: 1487
Mana Speed: Very Slow
Special Skill: The Holy Alliance

  • All allies get +25% attack for 4 turns. For every Holy ally, additional +8% attack is given (max +57% attack).
  • All enemies get -10% accuracy for 4 turns. For every Holy ally, additional -10% is given (max -50% accuracy).
  • If all allies are Holy element, all allies get +50% defense against Dark for 4 turns. This effect cannot be dispelled.

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Name: Nature Ent
Element: Nature
Attack: 713
Defense: 749
Health: 1500
Mana Speed: Very Slow
Special Skill: The Nature Alliance

  • Recovers 20% health for all allies. For every Nature ally, additional 12% health is recovered (max 68% health).
  • All allies get +20% defense for 4 turns. For every Nature ally, additional +8% defense is given (max +52% defense).
  • If all allies are Nature element, all allies get +50% defense against Fire for 4 turns. This effect cannot be dispelled.

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Name: Fire Ent
Element: Fire
Attack: 802
Defense: 731
Health: 1312
Mana Speed: Very Slow
Special Skill: The Fire Alliance

  • Deals 200% damage to the target and nearby enemies. For every Fire ally, additional 60% damage is dealt (max 440% damage).
  • All allies counterattack with 60% of damage received for 3 turns. For every Fire ally, additional 25% damage is dealt (max 160% damage).
  • If all allies are Fire element, all allies get +50% defense against Ice for 4 turns. This effect cannot be dispelled.

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Name: Ice Ent
Element: Ice
Attack: 781
Defense: 725
Health: 1378
Mana Speed: Very Slow
Special Skill: The Ice Alliance

  • Deals 350% damage to the target. For every Ice ally, additional 60% damage is given (max 590% damage).
  • All allies get +10% mana generation for 4 turns. For every Ice ally, additional +10% mana generation is given (max +50% mana generation).
  • If all allies are Ice element, all allies get +50% defense against Nature for 4 turns. This effect cannot be dispelled.

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Name: Ranbow Ent
Element: ¿?
Attack: 718
Defense: 801
Health: 1419
Mana Speed: Very Slow
Special Skill: The Rainbow Alliance

  • Deals 50% damage to all enemies. For every different color from the squad, additional 100% damage is dealt (max 450% damage).
  • All allies receive +10% defense for the element they are weak against for 5 turns. For every different color from the squad, additional 20% defense is given (max 90% defense).
  • If all allies are of different element, summons a ranbow minion for each ally. The rainbow minion inherits 10% health, 10% attack and the element from the hero. The rainbow minion will deal extra damage to the element it is strong against and will have different attack features depending on its element:
    -Dark: deals 80 poison damage for 2 turns.
    -Holy: target gets -10% accuracy for 2 turns.
    -Nature: target gets -15% attack for 2 turns.
    -Fire: deals 80 fire damage for 2 turns.
    -Ice: target gets -15% defense for 2 turns.

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2 Likes

Snow Queen

5*****/Legendary

Paladin

Ice/Blue

Att 625
Def 833
HP 1405

Eternal Hibernation
Mana speed: Slow

  • All allies will enter hibernation mode in the next 4 turns (This effect can’t be dispelled, removed or blocked):
    When in hibernation mode:
  • All allies get -100% attack
  • All allies get +100% defense
  • All allies regenerate 612HP over 4 turns.
  • If an ally is killed during the hibernation mode, the target who kills the ally or the caster of the status effect which kills the ally will be reduced to 1HP regardless of their current HP.
2 Likes

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