Create/Design Your Own Hero – Player Hero Ideas [MASTER]

The underdog

Basically, he can take a lickin’, and keep on sickin’. He could be a 2 or 3☆, but be able to take on a 4 ☆ ( with some trouble of course because he’d be a 2 or 3☆), but be able to triumph over his foes with super fast mana regeneration, allowing him to stand to to toe with the toughest. Fully leveled up with all talents would allow him to give a 4 ☆ a run for their money, as well as their biscuits. (Biscuits…get it…because he’s a dog)

His bite would outweigh his bark, tenfold.

His position would be a tank or even a good flank

1 Like

Now that I re-read Samuramate, I wonder:

" If enemy has minion(s), the following effect is applied:

  • The target summons a dove minion with 10% HP inhetered from the caster. The dove minion drains 2% mana each turn from its owner and trasnfer for the caster."

The dove minion would replace the existing minion of the enemy, or would be added? What if the enemy has 3 minions?

The doves would work as just any other minion.

Added. So the original minion will protect the Dove minion who will slowly steal the mana from its owner and send it to Samuramate.

If the enemy has 3 minions it should replace one just like it happens normally.

She deals a little damage so she will kill the first minion sometimes, thought. Letting the dove minion free to receive damage. It will need a lot of strategy. At first I thought she would be Op at Fast Mana but considering her flaws she’s ok at Fast, I think.

1 Like

I think it would work. Maybe a little too specific for E&P standards, but it’d be a good step forward for gameplay depth.

A hero can make enemy minions attack their masters would be very funny. I propose a fire element female called Mother of Dragons with the Special Skill called ‘Breaking the Chains’.

1 Like

I like that idea. Similar to mindless attack.

I’ve been thinking on some Zodiac inspired heroes and ended getting inspired on some… series you may know. Well, here’s first pack of 3.

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Golden Knights family :large_orange_diamond:
With 2/3/4/5 heroes: 5%/10%/15%/20% chance to do a slash attack with 50% damage to a random enemy.

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Aries

Attack: 729
Defense: 698
Health: 1496

Element: Ice :snowflake:
Rarity: :star: :star: :star: :star: :star:

Class: Wizard
Family: Golden Knights :large_orange_diamond:
Resistance: Resists counterattack damage

Mana Speed: Slow
Special Skill: Ram Crystal Barrier

  • All allies block all effects from enemies for 4 turns.
  • All allies counterattack with 140% of damage received for 4 turns.
  • This effect can’t be dispelled.
  • Elemental link: All Ice allies recover 6% health for 6 turns. This effect cannot be dispelled.

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Taurus

Attack: 684
Defense: 795
Health: 1414

Element: Holy :sun_with_face:
Rarity: :star: :star: :star: :star: :star:

Class: Barbarian
Family: Golden Knights :large_orange_diamond:
Resistance: Resists defense ailments

Mana Speed: Average
Special Skill: Bull Greatest Horn

  • Deals 300% damage to the target and nearby enemies, and additional 10% for every Holy tile on the board (up to 100%).
  • Target and nearby enemies get -40% attack for 3 turns.
  • Target and nearby enemies have a 40% chance to receive Mindless Attack effect for 3 turns.
  • Deals extra damage against Dark.
  • Elemental link: All Holy allies get +15% critical chance for 6 turns. This effect cannot be dispelled.

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Gemini

Attack: 619
Defense: 837
Health: 1492

Element: Dark :new_moon_with_face:
Rarity: :star: :star: :star: :star: :star:

Class: Monk
Family: Golden Knights :large_orange_diamond:
Resistance: Resists mana ailments

Mana Speed: Slow
Special Skill: Dimensional Twins

  • Cast “Another Dimension” effect to the target for 4 turns. This effect cannot be dispelled.
  • During this effect, target cannot gain mana, attack, receive damage (except poison damage casted from this skill), receive a buff or debuff, get healed, and it’s not considered for tile damage.
  • Target receives 240 poison damage for 4 turns.
  • Elemental link: All Dark allies get 5% mana for 6 turns. This effect cannot be dispelled.

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Hopefully I’ll post the rest, but some feedback would be appreciated as I’m having trouble trying to balance them as much as possible :rofl:

Here’s a hero I borrowed the concept for from a different game (bonus nerd cred to whomever figures out which one). Should work pretty well in E&P.

Disterion

Yellow / Holy
Class: Fighter

Stats @4.80: 734/718/1352

Passive: Mana Burn.
Yellow tiles reduce current mana of the targets by 5%. Disterion’s normal attack reduces mana of the target by 20%.

Special: Chains of Disenchantment
Speed: Average

Deal 150% damage to all enemies, increased up to 260% based on targets’ missing mana.
Silence all enemies for 2 turns.

1 Like

And since we’re about to get a new batch of costumes on Beta, here’s an idea for one of the neglected heroes:

Justice
The Fairest Sentence

Class: Cleric

Special: Scales of Judgement
Speed: Slow

Redistribute current health of all allies to have the same percentage.
All allies heal 600 health over 3 turns. This effect cannot be dispelled.
All enemies get -40% attack and -40% defense for 3 turns. This effect cannot be dispelled.

Here you go SG& community :slight_smile:

I introduce you all : Fafnir // ‘‘Stinky’’ if you wanna call him by his cute name :slight_smile:

Talent : Wizard

Stats remains similar to the picture.
Special : Corrosive breath ( average speed)
Applies corrosive breath to target and nearby enemies dealing 244 poison dmg over 3 turns.
1 turn : reduces defense of target and nearby enemies by 34 for 3 turns
2 turn : apllies second effect, reducing all affected 34% mana generation for 2 turns
3 turn : at the end of their turn, targets explodes from within, dealing 240% dmg to all affected enemies. This effect cant be dispelled.

Dark heroes finallly getting tank hero they deserve! :slight_smile: Thoughts?

2 Likes

Sounds like a fun hero. I especially like her art. :upside_down_face:

I thought of a hero design slightly based off Noor. I like the idea of innate abilities activating even when it’s not your turn. So what do you think about this?

Speed: Fast

Innate ability: any time this hero is hit with direct damage, deal 250% damage to that enemy

Innate ability: any time this hero receives a slash attack, deal half of the damage back to that enemy

Innate ability: any time this hero is hit with DoT, deal half of that damage back to that enemy

  • Summon a minion with 20% attack and 20% HP for yourself and nearby allies.
1 Like

I swore I’d never post on this thread again, but here I am.

5* holy/yellow hero

Slender, black male in traditional southeastern African attire holding a golden staff.

Mana speed: slow
Atk: 721
Def: 797
HP: 1308

Special skill name: Solar Flare Storm

Innate ability: resistance to effects that reduce maximum amount of hp.

Special skill:

•All enemies with 70% or more of their hp remaining get -54 def against holy for 2 turns.

•All enemies with less than 70% of their hp remaining get -27 def against holy for 4 turns.

• Dispells all status effects from all allies with 50% or less hp; this includes the caster.

•Dispells all buffs from all enemies with 50% or more health.

•Deals 225% to all enemies. The more health the castor has the more damage dealt, up to 365%

This concept is fun, original and not too over the top, IMO. He would make a great flank/wing.

2 Likes

“Verseau” 725A, 715D, 1310HP (famille du zodiaque)
Special: pluie de tuiles bleues, 60% de plus de tuiles bleues remontent sur le tableau lors des 4prochains tours

1 Like

Father Time (HotM)

Attack: 705
Defense: 790
Health: 1490

Color: Blue
Speed: Very Fast

Innate Resistance: resists specials that affect mana generation

Special: Time Inversion

  • All very slow heroes become very fast for 4 turns
  • All slow heroes become fast for 4 turns
  • All fast heroes become slow for 4 turns
  • All very fast heroes become very slow for 4 turns
  • Dispels all status ailments and buffs from all units

Why? It would present and interesting change to the gameplay in battles as well as giving slow and very slow heroes a place in raids. He would fire early, but makes himself very slow preventing him from changing the balance too much. Effects would be able to be dispelled as well.

I dunno… with those Tank stats he can absorb lots of tiles and a flanking Boss Wolf will speed him back.

I’ll put Alfrike on the other side :laughing:

1 Like

Actually, this special would make very slow heroes OP, because they now fire at very fast speed.

The specials of very slow heroes are very strong for a good reason in some cases (e.g. Alfrike).

After playing a certain absolutely incredible new single-player game, I’ve begun wondering about what the rest of the Greek pantheon could look like in E&P. Here’s some hopefully balanced, relatively simple, but well-flavoured ideas for each element:

Hermes

Element: Holy
Class: Rogue
Base stats @ 4/80: 715 A, 801 D, 1277 HP

Special: Divine Swiftness
Speed: Very Fast

All allies gain 50% increased mana generation for 2 turns.
All allies gain 50% chance to dodge incoming special attacks for 2 turns.

Demeter

Element: Ice
Class: Sorcerer
Base stats @ 4/80: 760 A, 713 D, 1294 HP

Special: Wrath of Winter
Speed: Average

All enemies take 360 Frost damage over 3 turns.
For the next 3 turns, if an enemy is reduced below 20% maximum HP, instantly kill that enemy. This effect cannot be dispelled.

Artemis

Element: Nature
Class: Ranger
Base stats @ 4/80: 801 A, 668 D, 1274 HP

Special: Blessing of the Goddess of the Hunt
Speed: Fast

Deal 410% damage to the target.
The caster and nearby allies gain +48% attack for 3 turns.
The caster and nearby allies gain +30% critical chance for 3 turns. This effect also applies to special attacks, which do 50% extra damage if critical.

Hades

Element: Dark
Class: Barbarian
Base stats @ 4/80: 792 A, 694 D, 1402 HP

Special: Curse of Tartarus
Speed: Average

The target and nearby enemies cannot gain mana for 2 turns.
The target and nearby enemies receive -40% defense for 3 turns.
Deal 160% damage to the target and nearby enemies, increased by 40% for each negative status effect on the target.

Hephaestus

Element: Fire
Class: Fighter
Base stats @ 4/80: 692 A, 814 D, 1416 HP

Special: Master of the Forge
Speed: Fast

Boost all allies’ health by 320. Boosted health can exceed maximum health by up to 100%.
While allies have boosted health, they gain +42% attack and +42% defense. This effect cannot be dispelled.

2 Likes

OK, going with the rest of the zodiac:

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Cancer

Cancer

Attack: 770
Defense: 712
Health: 1363

Element: Dark :new_moon_with_face:
Rarity: :star: :star: :star: :star: :star:

Class: Rogue
Family: Golden Knights :large_orange_diamond:
Resistance: Resists minion removal

Mana Speed: Average
Special Skill: World of Deadly Crabs

  • Summons a crab minion for each ally. The crab minion inherits 25% health and 25% attack from the caster.
  • The crab minion heals the hero 100% of received damage.
  • The crab minion deals a slash attack to a random enemy on each turn. Every dark tile on the board adds 5% damage to the attack (up to 50%).
  • Elemental link: All Dark allies get +10% attack and +10% defense for 6 turns. This effect cannot be dispelled.

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Leo

Leo

Attack: 791
Defense: 705
Health: 1328

Element: Fire :fire:
Rarity: :star: :star: :star: :star: :star:

Class: Fighter
Family: Golden Knights :large_orange_diamond:
Resistance: Resists mana ailments

Mana Speed: Very Fast
Special Skill: Lion Lightning Claws

  • Deals 150% damage to the target and minor damage to nearby enemies.
  • For every time the skill has been casted, attack increases 75% (up to 450%).
  • Caster gets +10% attack permanently (up to 50%).
  • Target and nearby enemies get -30% mana generation for 3 turns.
  • Elemental link: All Fire allies get a Fire Minion with 7% HP and 7% attack inherited from the caster.

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Virgo

Virgo

Attack: 650
Defense: 759
Health: 1571

Element: Holy :sun_with_face:
Rarity: :star: :star: :star: :star: :star:

Class: Cleric
Family: Golden Knights :large_orange_diamond:
Resistance: Resists blind ailments

Mana Speed: Very Slow
Special Skill: Maiden Eyes of Heaven

  • Dispells buffs from all enemies.
  • Deals 100% damage to all enemies.
  • Casts Heaven Treasure effect on all enemies for 5 turns.
  • Heaven Treasure effect will have one of following random effects per enemy:
    -Target gets -75% accuracy.
    -Target gets -70% attack and -70% defense.
    -Target gets 960 burn damage,
    -Target’s mana goes to 0 and gets -70% mana generation.
    -Target receives 50% damage that every ally receives from tiles and slash attacks (includes minion damage).
  • Elemental link: All Holy allies get 20% chance to block status ailments for 6 turns. This effect cannot be dispelled.

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Libra

Libra

Attack: 746
Defense: 749
Health: 1350

Element: Nature :leaves:
Rarity: :star: :star: :star: :star: :star:

Class: Sorcerer
Family: Golden Knights :large_orange_diamond:
Resistance: Resists mana reduction ailments

Mana Speed: Slow
Special Skill: Scales of Arms

  • Recovers 48% health for all allies.
  • Dispels status ailments from all allies.
  • All allies get a random increase of attack, defense and critical chance, from 20% to 80%, for 5 turns.
  • Elemental link: All Nature allies get +35% defense against special skills for 6 turns. This effect cannot be dispelled.

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Scorpio

Scorpio

Attack: 743
Defense: 814
Health: 1226

Element: Fire :fire:
Rarity: :star: :star: :star: :star: :star:

Class: Druid
Family: Golden Knights :large_orange_diamond:
Resistance: Resists blind

Mana Speed: Average
Special Skill: Scorpion Red Needle

  • Deals 15 attacks each with 50% damage to the target, separated in 5 turns of 1, 2, 3, 4 and 5 attacks each (total 750% damage).
  • After the 5 turns, target gets silenced for 2 turns.
  • Heals the caster for 50% of damage dealt every turn.
  • Elemental link: All Fire allies get a 5% chance to reflect damage received from normal attacks and Special Skills for 6 turns. This effect cannot be dispelled.

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Sagittarius

Sagittarius

Attack: 723
Defense: 760
Health: 1385

Element: Holy :sun_with_face:
Rarity: :star: :star: :star: :star: :star:

Class: Ranger
Family: Golden Knights :large_orange_diamond:
Resistance: Resists attack ailments

Mana Speed: Fast
Special Skill: Centaur Last Arrow

  • Deals 528% damage to the target.
  • All allies get +80% chance to bypass defensive buffs for 2 turns. This includes counterattacks.
  • Elemental link: All Holy allies get +30% attack against Dark enemies for 6 turns. This effect cannot be dispelled.

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Capricorn

Capricorn

Attack: 809
Defense: 683
Health: 1324

Element: Nature :leaves:
Rarity: :star: :star: :star: :star: :star:

Class: Fighter
Family: Golden Knights :large_orange_diamond:
Resistance: Resists healing ailments

Mana Speed: Fast
Special Skill: Goat Strongest Sword

  • Deals 400% damage to the target and the caster.
  • All enemies get -10% accuracy for 2 turns.
  • Caster gets +50% defense for 2 turns.
  • Caster gets +50% increase for any healing received for 2 turns.
  • Elemental link: All Nature allies get a 10% chance to counterattack 80% of received damage for 6 turns. This effect cannot be dispelled.

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Aquarius

Aquarius

Attack: 829
Defense: 670
Health: 1300

Element: Ice :snowflake:
Rarity: :star: :star: :star: :star: :star:

Class: Wizard
Family: Golden Knights :large_orange_diamond:
Resistance: Resists all DoT

Mana Speed: Fast
Special Skill: Water Shining Aurora

  • Deals 180% damage to all enemies.
  • All enemies receive 540 water damage over 3 turns.
  • For every enemy that dies from water damage, caster gets 40% mana.
  • Elemental link: All Ice allies get +20% defense for 6 turns. This effect cannot be dispelled.

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Pisces

Pisces

Attack: 687
Defense: 774
Health: 1447

Element: Ice :snowflake:
Rarity: :star: :star: :star: :star: :star:

Class: Paladin
Family: Golden Knights :large_orange_diamond:
Resistance: Resists minion effects

Mana Speed: Fast
Special Skill: Dance of Redfish Roses

  • Casts “Red Rose” effect on the target and nearby enemies for 3 turns.
  • During Red Rose effect:
    -Target and nearby enemies get their max health reduced by 200.
    -Target and nearby enemies get -20% attack.
    -Target and nearby enemies get -20% mana generation.
  • If Red Rose effect is not dispelled before it ends, effect is permanent and can be stacked up to 3 times. If effect is casted on a target for a fourth time, same effect applies but only temporary.
  • Elemental link: All Ice allies give -5% defense (stackable up to 30%) to the enemies they attack for 6 turns. This effect cannot be dispelled.

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4 Likes

100% in love with the Virgo concept!
Aquarius seems absolutely nuts damage-wise though :slight_smile:

In the meantime, another elemental set from the Greek mythos!

Aphrodite

Element: Fire
Class: Sorcerer
Base stats @ 4/80: 756 A, 767 D, 1268 HP

Special: Deadly Charm
Speed: Slow

Deal 160% damage to the target and nearby enemies.
The target and nearby enemies automatically cast Mindless Attack on a random ally when mana is full during 3 turns.
Aphrodite gains 10% mana for each Mindless Attack cast this way.

Zeus

Element: Holy
Class: Wizard
Base stats @ 4/80: 784 A, 686 D, 1405 HP

Special: Fury of Olympus
Speed: Slow

Deal 260% damage to the target.
The attack chains through all enemies that are adjacent to any hit enemy.
All affected enemies have -80% attack for 2 turns.
All affected enemies generate 64% less mana for 2 turns.

Dionysus

Element: Nature
Class: Rogue
Base stats @ 4/80: 677 A, 784 D, 1364 HP

Special: Unending Revelry
Speed: Average

Recover 42% health for all allies.
All allies get +140% attack with -20% accuracy for 4 turns.

Thanatos

Element: Dark
Class: Fighter
Base stats @ 4/80: 754 A, 732 D, 1347 HP

Special: The Bell Tolls
Speed: Very Fast

Deal 100% damage to the target and nearby enemies.
The target and nearby enemies receive 75% less healing for 3 turns.
Stack: The Bell Tolls deals an additional 200% damage. The maximum size of stack is 2.

Megaera

Element: Ice
Class: Barbarian
Base stats @ 4/80: 824 A, 694 D, 1278 HP

Special: Oathbreaker’s Punishment
Speed: Fast

Deal 140% damage to the target and nearby enemies.
The target and nearby enemies receive 300 Bleed damage over 6 turns. This effect stacks with similar effects.
Instantly deal Bleed damage equal to 75% of current remaining Bleed damage to affected targets.

2 Likes