🔱 Costumed Inari – 5* Holy/Yellow Costume from Season 2

New Season 2 Costume is released: Costumed Inari

This thread is for discussing strategy related to Costumed Inari, as well as your thoughts on him.

Costumed Inari

Rarity Element Class Mana Speed Mana CB
Level Attack Defense Health

+1 Costume
+1 Costume
+1 Costume
Origin Family
Season 2 Sakura
Image Aether Power Description
special-boost Special Boost At the start of each turn, this Hero’s Special Skill deals an additional +30% damage for 6 turns.
In battles with multiple waves, the effect is refreshed at the beginning of each wave.
:dizzy: Special Skill: Blinding Spell
  • Deals 210% damage to all enemies.
  • Summons a Sakura Fox Minion for the caster and nearby allies. Sakura Fox Minion has 12% HP and 30% attack inherited from the caster. The minion adds 7% mana to its owner at the end of each turn.
  • All enemies get -40% accuracy for 3 turns. Chance to miss is also applies to offensive Special Skills.

All-in-one still under construction. Card image to be added when available.

:hugs: Family Bonus

Heroes become stronger when teamed with other unique Heroes of the same family.

Sakura Family
Bonus for 1 / 2 / 3 / 4 / 5 Heroes:

  • +3% / +6% / +9% / +11% / +13% mana generation.

:balance_scale: Balance Changes

Jun 2023 (Big Balance Update)

:test_tube: Changes from Beta

There appear to be no changes to Costumed Inari from last-seen Beta stats, skill, and design.

Beta Information: 🧪 Early Information on Round 2 of Season 2 Hero Costumes [Part of The Beta Beat v47]

:thought_balloon: What do you think of Costumed Inari ?

This thread is for thoughts and discussion on Costumed Inari.

Based on preferences Forum members have expressed, please try to stick mainly to Costumed Inari and not wander off topic too much to other heroes.

Some Popular Questions for Discussion

  • Is Costumed Inari worth summoning for?

  • Would you use Costumed Inari on Defense? Offense? War? Quests/Events? Titans?

  • Which heroes on your Roster best pair with Costumed Inari ?

  • What heroes would you take when facing Costumed Inari as an opponent?

  • Would you give Costumed Inari Druid Emblems? Which Talent Grid path will you choose?

  • What do you think of special?

  • What do you think of Costumed Inari’s character design?

  • If you Summoned Costumed Inari and would like to post your results, please include some thoughts on why you Summoned Costumed Inari, and whether/how you plan to make use of them.*

*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Costumed Inari when posting Summon Results. In addition to opinions about Costumed Inari, you are also encouraged to include how many Summons it took before receiving Costumed Inari (or how many Summons you’ve done without receiving Costumed Inari), so other players are presented with realistic experiences of the rarity of Legendary Event Hero.

:money_with_wings: Avoiding Overspending & Heartache :broken_heart:

More Insights & Reading

I highly recommend reading these three threads for more information and context on summoning odds:

If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later. :slight_smile:

:thinking: Wondering About Your Personal Situation?

Feel free to discuss your team and roster here, and ask for advice from other Forum members.

If you’d like more extensive advice on sorting out your particular roster, I recommend creating a new thread in Gameplay Help & Tactics, and posting screenshots of your hero roster, along with your questions.

:link: Related Threads You May Be Interested In


Feedback Poll - Costumed Inari (post release)

:question: Is Costumed Inari worth Summoning For?

  • Yes, absolutely
  • Only if you’re P2P
  • Yes, but only when featured.
  • Not really
  • Not at all

0 voters

:question: How many copies of Costumed Inari would be useful to keep & Level?

Note - this is roster space dependent & isn’t the same for everyone!

  • Zero
  • Just one
  • 2
  • 3
  • All of them

0 voters

:question: What do you think Costumed Inari’s Primary Purpose is?

  • Damage Dealer (Immediate)
  • Minion Summoner
  • Accuracy Debuffer

0 voters

:question: What do you think of Costumed Inari compared to other Heroes?

  • Over Powered (OP)
  • Little stronger than Most
  • On Par with Most
  • Little Weaker than Most
  • Completely Broken (Under Powered)

0 voters

:question: How does Costumed Inari’s Special Skill and Intended Purpose match Costumed Inari’s Base Stats?

Note this means her Class, Attack, Defence & HP Stat

  • Perfectly
  • Better than Most
  • On Par with Most
  • Worse than Most
  • Terribly

0 voters

:question: What do you think which version of Inari is better ?

  • Normal Inari
  • Costumed Inari

0 voters

:question: Is Costumed Inari worth giving Rogue Emblems to the original hero?

  • Yes absolutely
  • Depends on who else you got
  • Hmmmm, not sure yet
  • No I don’t think so
  • No… Not at all.

0 voters

:question: In Defence, where do you think Costumed Inari is best used?

  • Left Wing
  • Left Flank
  • Tank
  • Right Flank
  • Right Wing
  • Not on defence at all.

0 voters

:question: How do you think Costumed Inari is best used?

  • PvP Raids/ War attack
  • Normal Defence
  • War Defence
  • Titans
  • Farming
  • Tournaments
  • Event Teams

0 voters

Choose up to 3 options

:question: What do you think is Costumed Inari worth Limit Breaking ?

  • Yes
  • No

0 voters

:question: If you would emblem Costumed Inari then which Emblem Path would you select ?

  • Sword path
    (Selecing Attack talent nodes when possible)
  • Shield path
    (Selecing Health and Shield talent nodes when possible)

0 voters


Why the Fox minions are different on the costume and the original?

They should definitely be the same (the costume ones ofc)

Is this the first such situation in the game?

Does every minion gives 7% mana so 3 of them 21% each turn ?


Maybe i am not considering everything correctly, but this costume seems just a little bit underwhelming, IMO.

Compare with justice,

Justice: Slow, 285%, -40% for 4 turns.
C-Inari: Avg, 210%, ‐40% for 3 turns, + minions.

I suppose she’s more balanced among all the game’s heroes than the typical new hero, but i was expecting something a bit more powerful.

1 Like

Very little chatter :eyes: Just pulled her

1 Like

Don’t sweat it @Chenowyn the lack of chatter is not due to Costume Inari being a bad hero, but because SGG in their infinite wisdom and charity have not yet seen fit to figure out a way to increase Atlantis Coin production so F2P and to a degree C2P won’t be able to pull much in this portal. Further, all the big spenders and whales likely already have the Atlantis heroes or have no desire for them especially with better portals out there. As such few people are going to end up with her costume.

All that said, I like Costume Inari more than vanilla Inari however I like the fact that neither one invalidates the other. Vanilla still has a strong dodge of 56% (I think, can’t remember off hand) which is nothing to sneeze at. Costume dishes out more damage and her minions aren’t conditional like Vanilla’s, so there is a very real reason to use her as well.

A nicely balanced costume and hero :+1: congrats on your pull


True, Justice hit’s for more and the blind lasts a turn longer, but Inari is Average and she has minions that can help with mana gen for herself and nearby allies.

Like you said, balanced but not hugely powerful. I view her the way I view Neith, both very useful heroes to have and use in both offense and defense, but they obviously are no Milena (though not many heroes are are they).


Thank you for this balanced assessment :kissing_heart::kissing_heart::kissing_heart:


@Petri Costume Inari need little love ( buff)

  • Deals 250% (from 210%) damage to all enemies.
  • Summons a Sakura Fox Minion for the caster and nearby allies. Sakura Fox Minion has 20% (from 12%) HP and 30% attack inherited from the caster. The minion adds 10% (from 7%) mana to its owner at the end of each turn.
  • All enemies get -40% accuracy for 4 (from 3 ) turns. Chance to miss is also applies to offensive Special Skills.

Looks like you are establishing a hero from S2

Exactly what I came to ask. Does anyone have the costume or used her in beta and can let us know? If its 7% per minion that is significantly stronger

1 Like


Does anyone have picture of LB costumed version with emblems on def path?

Previously i been thinking the normal with costume bonus is the better of the 2, but after the buff I been really liking the guaranteed minions when farming and raid attacks (yes, the minion mana stacks to max 21% mana per turn) and she gets so much mana novadays (costume 5%, druid 4%, alone in family 3% + those minions 7-21% per turn and thats without a bard or troops) so im tempted to change emblems for her side. Currently i have her on attack path since its the same as non costumed def path.

I’ve only missed 2 defence nodes (Including the +19) one on this build. You’d get an extra 41 Def points. She works well.

I loved OG Inari (dodge ftw) but the minions are super useful. I’m debating levelling a second Inari to have the dodge / blind duo.


Thank you! I’m also thinking if i should take a second one from fated, i gues they would get family bonus aswell if used together.