Hello, I’ve noticed that the level of attack, defense and health have different values in hero’s card than in the levelling menu.
Screenshots explain exactly what I mean. This is for Magni but I think I’ve seen the same in Caedmon.
Can anyone else confirm by examples?
Special is maxed. Level 4-79 but the differences were visible on previous levels too.
Card stats:
Attack: 728
Defense: 716
Health: 1411
Levelling menu stats:
Attack: 707
Defense: 696
Health: 1332
The stats showing on the Hero card, and on the level up here a screen are different. The level up screen does not show the active costume bonus, which leads to the incorrect stats.
The level up screen shows the base stats (and increase to base you add feeders). Since you’ve leveled up the costume at least one tier, the card itself shows the stats with the costume bonus tacked on, depending on how far you’ve leveled up the costume.
Apologies if what I said sounded a bit rude. Duplicate threads contribute to the insane workload of the moderators so it would be nice if people try to reduce these.
To be fair, that’s just a visual and it has no contribution to the gameplay aspect.
Given that it took the Devs so long to fix the Malosi vs Alfrike genuine bug, I wouldn’t have high expectations about this one. Yes, it is confusing, but is not really a bug.