Intriguing - do share with us all please!
Why should he? Too many with their head in the sand to hear it. His post gets flag for no reason. I wouldnât tell anyone anything.
Not trying to be rude. But too many blind in here to see the facts. The game is consistently pushing good players out and this forum does little to help. If I were him I would not waste the time. Good luck to you though.
Iâll share my 38 combo
If this keeps working. Not sure I want it broadcasted publicly.
But donât worry itâs just random anyway
and Bobâs yer uncle
So. Nothing to see here.
Move along⌠move along
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Both of those boards are totally playable. Donât know what the follow up was like but a bad board for me is when I get like 6-9 of my strong colour for the entire match (until I lose clearly).
I usually donât complain about the boards because generally I just go through periods of good and bad but since PoV finish they have been ridiculously bad
I see so many old team mates quit this game. Somehow this game turn absolutelly unpleasant, not fun anymore like 1-2 year ago. RNG⌠Right, lol.
What a shame.
The fill in was blank also.
A bad board here or there is to be expected. But 4 strait is BS.
This is the real tragedy in what is happening to this game. I said a year ago the exodus was coming. Everyone said I was crazy. I know of 3 long time players that quit this week alone. The whole thing has become a dumpster fire. The devs definitely donât seem interested in fixing any of it. RNG is just the tip of whatâs wrong with this game. Friendships developed over time are the only reason I still play. But the garbage boards are making it hard to do that anymore.
RNG just a terms to cover up all the things, the key point is the setting to controlling / configuring random factor limitationâŚ
Iâm leery of contributing to this dumpster fire thread and maybe itâs already been indicated in here and I just missed it, but, my curiosity here has gotten the better of me, so I have to ask. Like would the possible end game here to this supposed âboard riggingâ?
Like, even ignoring the fact that it would literally be more difficult and more time consuming for SGG to code the game to ârigâ the boards and the fact that this has already been looked at from a large data set study by users here, Iâm not seeing whatâs potentially gained here by doing so. And even worse, why would it apparently only done against certain players and how would that determination even be made?
Here are just a few that I could think of:
[Stones' colour distribution is NOT random - MASTER Board Conspiracy - #2220 by Pompitous]
Cheers
I hate to break this to you, but uhh, none of those explanations are even plausible to be of the benefit of SGG. To wit:
The more players playing, creating more boards is not going to dilute the possibility of complaints, it would magnify them. More players playing means more âriggedâ bad boards being played, which means more people seeing them and more people quitting permanently as a result.
And that even ignores the actual studied evidence that the boards arenât âriggedâ
Further, even taking your supposition at face value, that still does not benefit SGG in any way shape or form. Like at all.
What does this even mean? How is a player from an alliance getting steam rolled "free advertising? Further, how does ârigged boardsâ that would do the exact opposite to what youâre describing here help accomplish that goal? Youâre arguing against yourself here and it appears that fail to realize it.
This literally has nothing to do with rigged boards at all. And even still SGG posts their draw rate chances. Itâs not a secret.
Iâm not even sure who Deadlift is other than what I am assuming is some rando player from a top alliance, let alone why a player being in the top 100 regularly would somehow support not only the theory that âboards are riggedâ , but also how those boards âbeing riggedâ somehow benefits SGG here. This is pretty much a non sequitur.
In order to fully understand what is going on we need to see the code.
But in reality, the majority of mobile games are designed as a trap to generate more revenue. They are utilizing human psychology with deep studies. If you win the majority of your raids, there is simply no reason for anyone to target better heroâs. Loosing is a must for the revenue stream on games. But they also canât always let you loose. So they usually track players and rig things accordingly.,
None of us can say if this is fully the case on this game. But the majority of us can easily see that boards are getting worse and worse lately. Which is also in combination with increased monetization attempts. They all correlate with each other.
I believe before Zynga, that mechanic was not in the game but it is implemented after Zynga acquisition.
Itâs fine.
I donât think it would be so difficult to include history to manipulate the slot machine. I donât believe it would be such a complicated codeâŚ
But I do believe that rich, successful business entrepreneurs leave nothing to Chance!
You keep on keepinâ on
And Iâll keep counting all the rainbow boards reshuffling at a 55% increase over mono boards and draw conclusions for a pattern of the ebb and flow. Enjoy the game in my own way, by ensuring my socks donât match, or not wearing pants
or some other way
And weâll both have fun.
But it is. And even if it wasnât, thereâs still no seeming actual benefit to doing it. If nothing else, if they were in fact âriggingâ boards and it was found out, theyâd be running the risk of losing everything.
Haha!
Thereâs always war and judgment between the believers and non believers.
Meanwhile, no one has seen the actual code
I think itâs fun!
Once you are in, they have you for life
The fact is, is is clearly enough evidence that some people somewhere out of the millions of players have some bad boards to be able to conclude that SGG is controlling the boards in some nefarious scheme to increase their profits. Natural RNG, the âhiddenâ stat boost to the defender, human error and natural eqaulisation due to team power discrepancies clearly wouldnât have THE EXACT SAME RESULT as we see now when we all lose some.
If they wanted eveyone to be in the âsweet spotâ or win/loss ratio to encourage paying but not lead to quitting it seems to be far more plausible that they would possibly increase the defenderâs bonus (if it is shown that people are winning too much) and put more boundaries on the RNG, giving less variance in boards (e.g. from 5 to 9 of each colour). The fact that we see such wild swings in board âqualityâ (as well as the numerous data tracking projects throughout the years) seems pretty clear evidence to the contrary, i.e. nobody is trying to adjust the results of the natural RNG other than to ensure no matches on the starting boards (clear to those with eyes, anyway)
its not a conspiracy. Its a way to limit a player from rolling all over the defense immediately. Few of us keep saying it⌠its still random if they add a script that says every same color hero you bring to the fight reduces the chance of your color generating by 1% (unknown %). That easily explains why so many boards start with so few red with your mono team. This doesnât mean you wonât get a starting board with a slew of red tiles. Itâs random. Doesnt mean you canât win with a âbad boardâ either. There is also nothing for anyone to benefit from scripting it this way, except for trying to figure out a way to balance the matches.
Iâve come to terms with this and just try make the best of bad situations.