If leveling up a few more 3/4* heroes that could potentially help one get over the hump, even for a couple of pulls, I’d say it’s better than no pulls at all (if one chooses to go at it). Yes, I agree that odds at portals aren’t very appealing at all, but for those who don’t spend isn’t it simply logical to do whatever they can within the game to get those pulls? Some of them will hit the odds at the portal, most won’t, but some is better than none. As for burning battle items…I’d say doubling the capacity is very beneficial because those could be what makes the difference for many, regardless of how many it takes. At least they’re giving that option. They could have simply left it at 5 and make it even more challenging. You’ve gotta use them somewhere anyways.
- I see your point and I know some casual although daily players who do the same thing. Which suggests to me that perhaps you fit this group of players by how long you’ve played the game and the number of holy heroes you have leveled. This is something only you can make a decision on and if care to adapt your approach or not. If they considered every single conditional out there, they may as well make every event a recruits type quest.
- We’ve all been in this position, at one point or another. Not just newer players but veteran type players as well when it comes to pushing for rank in events, MTs, wars, etc. Something you’ll have to decide for yourself and what is more important for you. Another one of many conditionals that would have to be considered if the devs wanted to make it “fair” for every single player type out there.
- It’s really not. I use teams of much lower TP than required in towers, for example, as I want to ensure my best heroes will be available for later/harder stages. Battle items help tremendously. I mean, battle items are meant to be used for this purpose.
I understand how this can come off as unkind and insensitive, but I don’t feel that every new event should be crafted around every single kind of player in mind. Most of us have been in that place with one event or another. There are just way too many types to consider. Many of those who can’t finish it this time around, will know what will be needed to get the next one done. If that conflicts their game play and how they level/build/craft, well, they’ll have to make a decision that’s best for them. IMO, messing with the older events, such as the Masquerade event, is way more troubling than a brand new event that is on par with the growth of the game.