Consistently horrible boards on all titans

A few weeks ago I was hitting 3* titans for 20k+ on a regular basis. Ranging from low 2ps to high 20s but almost always in the 20s with the exception of a bad board. For the last two weeks maybe 3 I have been struggle to break 10 or 12 k. Even had some 6 and 7 k hits with a fairly srltrong team of hero’s who has changed during any of this. Except maybe getting stronger. I’ve tried everything I know I my end. Even had the game kick me out after a few hits and gave me a total score of like 451. Wasting my flag. I don’t color stack because I don’t have the players. What is going on SG

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Nice to know that none of the comunity has this issue other than me

Also I think I may have found a fix but I’ll keep it private for now

Oh yes, I have experienced that, but I do color stack. Take a mono team and usually the board has 1-3 gems of the color of your team. However, I kinda chalk that up to the dangers of using a mono team with random boards

I don’t have enough hero’s to mono stack

Completely agree… the Stones are for all the colours but the main colour even with the tornado… i use to do 40k and now not even 20k… it’s revolting. I have members always wanting quiting the game…

Folks… the devs dont give a ■■■■. Bad boards on titans. Poor war matchmaking. No balance to raids.

They. Dont. Give. A. ■■■■.

Just buy more stuff and “optimize your strategy.” But definitely dont forget the buy more stuff part.

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One thing that plays a massive role is the titans level. I went from battling 5 star titans and hitting for 100-150k to battling 9 star titans and getting my but handed to me. I on average do about 25-50k. I chock it up to the fact I need to work on my team. I also need to work on my strategy.

There are times I do 9k on a board then the next board I do 30-40k. Luck plays a huge role in things. people that say everything sucks, it really doesn’t its partially just getting lucky and partially making sure you bring a decent team.

Example. I raided someone with 4200 power team vs my 3600 power today. I did a complete shutdown on them. I say that because when the smoke cleared. I had won with out losing any HP. I got lucky on tiles and also had my skills save me a few times. Inari really is amazing her dodge can negate anything. When your sniper suddenly misses that 800 damage attack your at a HUGE disadvantage.

Shame on you. What do you want from us, players for a year or more? Either can’t fight against titans… before we did some results… now? Nothing! Even with resources… greed never won before… pay atention to whom spent a lot of money to have the best… we want and deserve more.

The RNG sucks, people say that it’s all random, but when I color stack (I like to play 3/2) and lose 8 straight raids against 7D* players, not being able to charge up your heros even once in all those 8 raids and 2 times just being able to match 6 titles in both of the 2 colors I have heroes, then at least I start to wonder what’s wrong with the RNG and if in reality is time to stop playing this game!?

One thing to remember vs titans is that within each star there are 6-8 different levels of titan within each star level : ie. not all 10 star yellow hydras are the same, there are 8 versions of them. They have a wide range of power levels even at the same star level.

Back when i used to track that stuff i was averaging a good 8-10k per hit lower on the highest 10* titan vs the lowest 10* titan. So if your alliance beats a titan and you get the same star titan next, you’re probably getting a higher powered version. if you’re streaking on 12s and hitting the titan ceiling, you probably did much better vs the first few 12s (lower powered 12s) vs the max power 12s if you alliance beats every 12.

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I did not know that

20 titans

For example, here were the 10 star HP levels back from the summer

3,234,000
3,168,000
3,124,000
3,058,000
3,014,000
2,970,000
2,904,000
2,860,000

I don’t specifically know the difference in attack and defense, but they’re definitely there - i.e. hits vs the 3.2 million were harder to come by vs the 2.8 and same for them attacking us. Revelate did some preliminary validation…

Here’s the data I had before I stopped tracking/caring and moved into DGAF mode.

Ten Nine Eight Seven Six Five Four Three Two One
3,234,000 2,706,000 2,244,000 1,804,000 1,430,000 1,100,000 792,000 550,000
3,168,000 2,662,000 2,200,000 1,782,000 1,386,000 1,056,000 770,000 528,000 176,000
3,124,000 2,618,000 2,156,000 1,738,000 1,364,000 1,034,000 748,000 484,000 330,000 154,000
3,058,000 2,574,000 2,112,000 1,694,000 1,320,000 990,000 726,000 462,000 308,000 132,000
3,014,000 2,508,000 2,068,000 1,650,000 1,298,000 968,000 682,000 440,000 286,000 110,000
2,970,000 2,464,000 2,024,000 1,606,000 1,254,000 946,000 660,000 396,000 264,000 88,000
2,904,000 2,422,000 1,980,000 1,584,000 1,232,000 902,000 638,000 242,000
2,860,000 2,376,000 1,936,000 1,540,000 1,188,000 880,000 616,000 220,000

top row is star level of titan and going down are the hp values you could get. There may be values in the 1-3 star not shown, but we didn’t see any of that in the starter alliances we had pulling data, though we didn’t really track too much as you move past those quickly.

This was also before the new titans were added (i.e. purple spider monster, etc), before 11-14 star titans, and before rare titans.

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Did that to an 11* Colossus just now.

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