I confess I’m a little apprehensive about this concept.
I’ve seen nothing yet about it’s implementation, only that the devs have been working on it for a while and they’re excited about it.
Alliance Wars will be sort of like raiding, I suppose, wherein one Alliance declares war on another and the players are assigned targets or combatants based on strength or number of trophies, until after several rounds or days, one Alliance is victorious over the other.
It then goes on to fight another, climbs the leaderboard and so on, until one Alliance is ranked #1.
From a game designer’s perspective, I’m sure that’s brilliant.
Here’s why I am apprehensive.
First, I do not like Raiding. No, I hate it. If raiding were the focus of this game, I’d have quit after four days. I don’t like raiding for the same reason I don’t like PvP games - I genuinely do not like the idea of attacking other players. I hate the PvP games where some 13 year old with his Daddy’s credit card and a head full of hormonal angst can buy up a character to Max level and weapons, and go around bashing and bullying everyone around them.
And when I play these games, the knowledge that the character I’m attacking is connected to a player behind another screen somewhere, I get almost physically ill at the thought of challenging them. In real life, I dread the notion of fighting anyone. I can beat up programmed monsters all day long, but not other player’s characters.
One of the things I like about this game is that raiding happens against other players’ defense teams while the players are off-line - that disconnect makes it more palatable for me. (I have been the victim of a raid while I was playing, however, so that’s not foolproof.)
And raids are so skewed, if I do try to raid someone, even my 2940 team, all 4’s and 5’s, somehow manage to lose 9 times out of 10 against teams as low as 2400. Raiding - losing game after game after game - only leads to anxiety, depression, and a desire to break my phone or delete this stupid game.
So no, I really don’t like raiding.
So, Alliance Wars.
I’m the leader of an Alliance called Passion and Fury, which is designed as a welcoming, introductory Alliance for new players. Over half the people in my Alliance don’t even have any 3* heroes yet, and most have zero trophies.
My worry is that Alliance Wars will try to force people to engage in raids against other players, Alliance vs Alliance, possibly against their will.
Do players in an Alliance thus challenged, have the option of not participating?
Will Alliance members who want to fight be angry at Alliance members who don’t?
If a player loses several rounds in a row, can he or she become the victim of harassment or bullying by more aggressive participants?
I worry that this could lead to Alliances collapsing from infighting.
Do Alliances have the option of not engaging in Alliance Wars?
Or is every Alliance open to attack by another - or even individual members?
I’m sure you have assumed that not every member of an Alliance will be as gung-ho for raiding as others. Me, I’d rather not take part in it at all, no matter how tasty the rewards are; but I cannot speak for my entire Alliance.
What will happen, I think, is that the more passive players, like myself, will drop out of - or be forced out of - the gung-ho, kill-em-all Alliances, and by attrition will wind up banding together in non-combative Alliances - and then be preyed upon by the more aggressive ones.
If you ever wanted a way to make me walk away from my favorite phone app game, this could be it.
I really, seriously, do not enjoy fighting other players.
I am really not trying to be a downer, just voicing one person’s opinion.