Subject
[Comparison] Speed recruit farming or Comparing Recruits per Autoplay hour for AR+2.6-9N, s1-8-7, s1-7-7, Recruits I & II quest ( Updated 2019-Jan-04 )
Update 2019-May-27
Recruits per hour of Autoplay
Atlantis Rising 2.6-9N > 824.9 recruits per Autoplay hour ( 744 recruits per 100 World energy)
Quest- Recruits I = 824.9 recruits per Autoplay hour ( 295 recruits per 100 World energy )
Quest- Recruits II > 537 recruits per Autoplay hour ( 333 recruits per 100 World energy )
Stage 1 only Quests Recruits II > 442.9 recruits per Autoplay hour ( 500 recruits per 100 world energy )
Stage 1 only Quest Recruits I > 442.9 recruits per Autoplay hour ( 375 recruits per 100 world energy )
s1-7-7 = 442.9 recruits per Autoplay hour ( 266.6 recruits per 100 World energy )
s1-8-7 = 338.8 recruits per Autoplay hour ( 300 recruits per 100 World energy )
Quest- Recruits I = 2.645 Autoplay hours per 5* 4.80
Quest- Recruits II less than 4.063 Autoplay hours per 5* 4.80
s1-7-7= 4.926 Autoplay hours per 5* 4.80
s1-8-7= 6.44 Autoplay hours per 5* 4.80
Note: Original test team ( default s1-8-7 team ) was too weak to finish Recruits II on Autoplay. More data is needed with the custom replacement team ( Red 4* 4.70 & 4* 3.60, Yellow 4* 3.60, Green & Purple 4* 4.70 Healers, no Blue )
==DATA==
==DATA==
Atlantis Rising
click for Atlantis Rising recruits
Team ( Green 4* 3.60 Hansel, Green 4* 3.60 Peters, Yellow 4* 3.60 Hu Tao, Purple 4* 3.60 Tiburtus, Purple 5* 2.60 Thoth-Amun )
s1-8-7
10 runs ( 30 World Energy )
89 recruits -1= 88 recruits
15:35= 935 sec
( 3600 sec per hour / 935 sec ) * 88 recruits = 338.8 recruits per Autoplay hour
Team ( Purple 5* 2.60 Thoth-Amun, Blue 4* 4.70 Grimm, Red 4* 4.70 Scarlett, Green 4* 3.60 Hansel, Purple 4* 4.70 Rigard )
s1-7-7
11 runs ( 33 World Energy )
94 recruits
12:44= 764 sec
( 3600 sec per hour / 764 sec ) * 94 recruits = 442.9 recruits per Autoplay hour
Team ( Green 4* 3.60 Hansel, Blue 4* 4.70 Grimm, Purple 5* 2.60 Thoth-Amun, Red 4* 4.70 Scarlett, Purple 4* 4.70 Rigard )
Quest
Recruits I
15+ 20+ 30= 65 recruits x 3 = 195 recruits
4:48= 288 sec
4:47= 287 sec
4:36= 276 sec
= 851 sec
( 3600 sec per hour / 851 sec ) * 195 recruits - 824.9 recruits per Autoplay hour
==Update 2018-Oct-29==
Quest
Recruits II ( green enemies only )
20+ 25+ 35= 80 recruits
Team Power Easy 1520 and Medium 2190
Team ( Green 4* 3.60 Hansel, Green 4* 3.60 Peters, Yellow 4* 3.60 Hu Tao, Purple 4* 3.60 Tiburtus, Purple 5* 2.60 Thoth-Amun )
4:24
= 264 sec
Team Power Challenging 2620
Team ( Green 4* 4.70 Melendor, Yellow 4* 3.60 Hu Tao, Red 4* 3.60 Gormek, Red 4* 4.70 Scarlett, Purple 4* 4.70 Rigard ).
4:32
= 272 sec
= 536 total sec
( 3600 sec per hour / 536 sec ) * 80 recruits = 537 recruits per Autoplay hour
==Recruits per World energy ==
==Recruits per World energy ==
Quest
Recruits I
4+ 8+ 10= 22 World energy
15+ 20+ 30= 65 recruits
= 2.95 recruits per World energy
s1-8-7
10 runs ( 30 World energy )
89 recruits -1= 88 recruits
= 8.8 recruits per run = 2.933 recruits per World energy (Update appears to be 3.000 )
s1-7-7
11 runs ( 33 World Energy )
94 recruits
= 8.54 recruits per run = 2.848 recruits per World energy (Update appears to be 2.667 )
Updated 2019-Jan-04 with new numbers for recruits per 1 World energy
==Update 2018-Oct-29==
Quest
Recruits II
20+ 25+ 35= 80 recruits
4+ 8+ 12= 24 World energy
= 3.333 recruits per World energy
Edit:
Version 1.6 appears to have nerfed s1-8-7 and s1-7-7 to make Recruits I & II more attractive.