Combo annoyance

Not with the actual multiplier itself but the way it covers the opposing central hero’s health bar so I’ve no idea how fast or slow it’s depleting lol. Nine times out of ten when it finally stops there’s just enough health and mana left from said hero to obliterate your dreams. If you get really lucky it will keep going up and take over half the screen. Always fun getting hit with three or four special moves out of the blue. Can’t we just have it in a corner pretty please

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LOL it seams when you need it, it stays away. If you do not want it, look out here they come.

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Is that so you can mentally prepare for the “three or four special moves” instead of being surprised “out of the blue”?

Which takes all the fun out of it :laughing:

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