Colours matching training heroes

Let me explain with an example.

*** CURRENTLY ***

When we are training a hero with a 1* hero, the XP will be increased by this rule:

  • +180 XP points, if the colours match
  • +150 XP points, if the colours not match

This rule is very simple and boring, a more sophisticated rule based on primary colours rules would be a slightly more interesting.

*** PROPOSING ***

  • +200 XP points, if the colours match
  • +180 XP points, if the two share a primary colour
  • +120 XP point s, if the two are complementary
  • +150 XP points, otherwise.

Some examples for the rules expressed above

  • +200 XP, red with red OR blue with blue OR etc.
  • +180 XP, purple with blue OR red
  • +180 XP, green with yellow or blue
  • +120 XP, purple with yellow OR viceversa
  • +120 XP, red with blue OR viceversa
  • +150 XP, yellow with blue or red
  • +150 XP, green with purple

Now examine the whole table

  R.   B.   G.   P.   Y.  

R. 3. 0. 1. 2. 1. = 7
B. 0. 3. 1. 2. 1. = 7
G. 1. 1. 3. 0. 2. = 7
P. 2. 2. 0. 3. 0. = 7
Y. 1. 1. 2. 0. 3. = 7

Each row sum up to 7 and because the matrix is synetric each column as well. So, the main rule about (a,b) two colours combination is, where K is the index displayed into the table:

XP(a, b) = max( 120 + K×30, 200 )

and the average could be expressed like this:

( 120×5 + 30×7 – 10 ) / 5 = 800 / 5 = 160

and currently is

( 180 + 4×150 ) / 5 = 780 / 5 = 156

quite similar but the range now is extended from

{ 5×150, 5×180 } = { 750, 900 }

to

{ 5x120, 5x200 } = { 600, 1000}

and combination are much more, then less obvious. What’s about?

Did not understand all, but I spread my 1* feeders to finish at least 1 level.

If possible colormatched, but every say 5 or 6 ups I feed a different colored 1*.

Would it be an advantage to study math for maxing the fellows by your suggestion? :wink:

Math are useful for the Game Editor and Developers to decide which kind of impact the proposed modification would have into the game equilibrium. For the users, they simple choose the best combination of colours available.

By the way, it is the same of painting. When you mix two primary colours, you will obtain a secondary colour. This lesson is learn in the kindergarten or into elementary schools as a game.

blue + yellow = green
red + blue = purple
etc.

So, blue and yellow are friends of green. While red and blue are friends of purple. Then there are complementary colours like yellow and purple, they are enemies each others.

In fact, if you use a yellow shield/hero to hit a purple enemy, you can obtain an advantage making more damage while green against green suck less points of life.

Thus, these rules are into the game just now.

My proposition is to extend colours rules also into the training. From the battlefield to the training, this would train the players to attack with the right colours the enemies.

1 Like

But there’s no orange color in the game…

Who ever talk about orange? :sunglasses:

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