Classes and the defense meta

Good question! You’re absolutely right that the health bonus makes up somewhat for the missing defense. The way the damage equation works, though, defense is just much more important for a tank than health. The exponential in the damage equation magnifies the effects of changing defense on damage.

Guin’s “tank” stats are:
778 defense 1347 Health

So, converting the % boosts into numbers and putting everything together:

Wizard: +113 defense, +180 health
Fighter/Sorcerer: +149 defense, +112 health
Paladin: +157 defense, +112 health

This gives us:

Wizard: -20% damage taken, +13% health
Fighter/Sorcerer: -27% damage taken, +8% health
Paladin: -28% damage taken, +8% health

The increase in health for Wizard over Fighter/Sorcerer/Paladin just doesn’t offset the decrease in damage taken that the other classes would have, so Guin will die faster as a WIzard than as a Fighter/Sorcerer/Paladin.

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