In the game, a very fast mana hero needs to combine 7 tiles in order to activate the first power.

We assume that if the mana load is not 7 it is different and the game rounds the number up, since there are no 6.1 tiles.

This would be the calculations of the mana charge.

As I show the table below, this would be the real values taking into account each mana charge and how much percentage of mana we should give a mana hero very quickly to activate it with fewer tiles

now for a long time it was said that the mana charge level of a very fast hero was 6.5, but since there is no 0.5 tile on the board, it was rounded to 7

Following the load table of 6.5 to be able to activate it with 6 tiles I should calculate the percentage of 0.5 and subtract it to get 6 activation tiles (in case the load is 6.8 we have to subtract 0.8)

Below I will put a table of the real loads in the game according to how much mana we boost it and how many tiles we use to show that the calculations in the game are wrong or there is an error.

As I do not expect you to believe simply from my words and calculations, I leave you a video demonstrating the theory of each of the charges when it is activated and when not according to what enhancement it really has in the game.

As I do not expect you to believe simply from my words and calculations, I leave you a video demonstrating the theory of each of the charges when it is activated and when not according to what enhancement it really has in the game

In conclusion 6.5 is not the mana load of a mana hero very fast since saying so with 26% of mana enhancement it should activate with 5 tiles and it does not take into account this any value less than 6.5 is discarded

seeing the activation of 5 tokens with 30% extra mana we only have 2 possibilities that the load is 7 or 6.9 but this is ruled out since we activate with 6 tokens with 9% extra mana so how is this understood ??? ???