Someone wrote about how Alliances are boring and all, and it got me thinking what I find wrong or annoying and things I’ve would like to see in the Alliances.
Message of the day
It’s close to impossible to easily inform people of something. The chat moves up too quickly, the description has very few space. I really need a MotD to tell my teammates what was previously decided, if we are skipping a Titan, out currently strategy and all. Something easy and obvious that anyone could easily access and notice. Another option maybe would be a way to “fix” a chat message like you do with posts in the forum.
Access to the players favorite heros
It’s really hard to help people out, to help them make teams or give tips about how to improve their damage. I understand privacy issues, so it could be something only for other members of the same Alliance. It also would help members to figure out new strategy and help each other out by setting an example.
Like an achievements of some sorts. Make an event or wanted mission like of goals that every member progression counts. Some goals include: make ## items, kill ## monsters, win ## raids, hit the Titan ## times, train ## new heros, draw ## heros using the summon (both by buying or using tokens), collect ## iron, collect ## food, use ## world energy.
It would be interesting to see a “complete all the goals” before it refreshes in a month, for example.
Not only would make people more likely to play, farm and use gems, the final prize could be something really valuable that could make members buy gems to achiev it.
That could also become a sort of competition between Alliances (like 5 of them), a set of goals and after the giving time the Alliance with more goals reached would win the prize.
Make Titans easier to predict or something controllable
I don’t understand yet how the Titan is generated. And I’ve been written them down, it make little sense:
We got 6 5* in a row, defeating it gave us a 6*, defeating it gave us a 7*, skipped another 7* (escaped), defeated another 7*, skipped another 7*, next one was a 5*. How this makes any sense? 5* was too easy (died in 5 hours), 7* required a whole strategy of skipping. And the best one for us would be a 6*, that seems to refuse to show up. And after that last 5* we got stuck again with 6 of them. WHY?! Why our 6* was imidiately followed by a 7*, but we are forced to kill 6 5* in a row?
Currently, we failed to kill a 6* with the energy changes and we are back stuck at the 6 5*, having to slowdown our damage so everyone get a chance to hit it, that pretty much dies in 3 hours otherwise.
It would be nice if the Titans would evolve based on our progress, and not a fixed “you will have to kill 6 5*, haha points”. I dear say it should be something we choose. Like the leader would set the lvl of the Titan and when the group felt strong enough, with items and flasks, face a higher star. Making each Titan have a gradual different value would prevent people to farm the easy ones and be top Alliance. And would prevent the horrible situation of being forced to face Titans you cannot kill.
Having more control over the Titan would also allow us to take breaks in specific days, like set an easier Titan on holidays so people could take the day off, without messing up the whole system and getting stuck AGAIN in the half a dozen ■■■■ 5*.
Show how many hits one did to the Titan
So we can see peoples activity, who’s using all energies available, who’s not saving the energies when we decide to skip a Titan.
Make a clear sheet of damage done to the Titan, % of the total HP, score (A, B, C), loot, and how long it took.
The reason behind this one is more to make people see the benefits of improving. The loot system is too chaotic for a normal player, I’ve seen many people saying that it didn’t matter the amount of damage done, the loot was the same. Being able to see the rewards of higher scores would change that easily.
Make a resume of each Tiers loot.
Same reason as above, making it easier for people to understand the loot system and what tier can drop what you need. Specially important if Titans become something you can choose.
Show online status more obvious
This will make easier to people to see each other online and get some conversation going.
Make a larger variations of Titans
More than colors, include different types of fights and mechanics, like with 2 titans instead of one (that would take turns to be the attacker and have the weak spot), Titans that change after a % of its life is reached; instead of weak spot, make a mechanic that it freezes every time you make an special match (a 4 or 5), make a mechanic that you need to make combos of a given color to freeze it, etc.
In other words, make it more random, in a way that different players with different teams will have the upper hand. And be less, well, repetitive and boring.
Increase cap to 4 energies at least
So casual players will be more helpfull overall.
Make a way to easily search Alliances by trophies required, language, and other characteristics.
I think that’s it for me.