This is something that only occurred to me after reading the Aegir sucks thread.
One of the discussions there is that his mana speed should possibly be fast rather than average. Some then pointed out this might push him the other way from being too rubbish to too good(lol…)
So, when talking about specials, they’re all done as a percentage. This means rather than just having 4 or 5 possible values you can fine tune all the damage very precisely.
With Mana we had Slow, Average, Fast and more recently we’ve started getting Very Fast(and I think there may even be some Very Slow?)
This means moving a hero from Average to Fast is actually a pretty major buff.
So, why not just have mana as a percentage or tile rating so it can be tailored more precisely and offer more flexibility when buffing or debuffing heroes?
I know that the ‘only’ important bit is how many tiles it takes to activate a special but with the increase in heroes who slow mana down or speed mana up, mana troop and ghosting you could make more incremental changes.
Obviously, I’ve not really thought the exact mechanics through so any comments welcome.