And how long did it take you to open your first chest in diamond? Im glad you still find it challenging tho .
But what if you played for 20 months and had 25+ level 80âs (and was in now way a FTP) - would you still be satisfied with the challenge?
This game should be for everyone and Iâm just saying that SG need to continue developing difficult content, cuz the player base is getting stronger everyday.
Tournaments and raids do not meet the same expectations, so their modus vivendi is different. Therefore, one can not compensate or compensate the other.
The raids should offer rewards based on world and local rankings, otherwise what an interest to fight to become one of the best and then get down quickly losing hundreds of trophies in less time than it took to be at the top ?
Any fight and investment of energy, gems, food and time should logically be motivated by a reward in the end following a good ranking at the top global and local.
And we do not come to oppose tournament winnings and anti-raid shields as compensation for huge raid losses as soon as a player reaches the top: everyone does not make tournaments or buy a shield which is in fact only pseudo protection and not an encouragement to fight!
Raids require strategy and technique, as well as GDAs and events: they should be rewarded according to the merit of each in the world and local rankings.
They definetely should do something about this , is totally annoying and pointless , i like this idea and i posted it several times on the forum , basically every goal in diamond ends after u get Quintus Avatar , to be honest think they forgot about it or either they didnt expected that the game be so popular lol Anyway what matters is that we need new goals .
Battles like 1vs1 for online players in realtime should be great.(defend our teams by ourselves).and with same board for the opponets if u want to make it more fairâŠspending time for axes or arrows when at level40 is for laughing.
This, I think is the most problematic issue on thegame and really annoying, made think what Iâm doing N this game. Raises svereal times at once, dont gve, time to reduce our cups and stay away from the most active players.
Especially like the idea about the quests, theyâve become completely pointless once you reach a certain level and way too easy. Would be really good if some more difficult quests were added to the daily rota