Change the principle of war of alliances

Sorry google translator.
It seems to me that the war of alliances in the form as it has now become of little interest. From time to time one and the same tactics for everyone. Why not diversify the principle of war itself, for example in this way:
In preparation for the war, the leader of the alliance determines the construction of a field for the players, for example:

  1. Four of a kind - square
  2. Wedge
  3. Phalanx
    etc.
    The main principle is the lines of defense, you can attack only the first line of defense, after his victory - the second and so on. To put strong players on the first line or weak at first - the leader of the alliance chooses.
    Give players the tools to create real tactics, and not the tedious monotony that the war has turned into.

A post was merged into an existing topic: [New Feature idea] Deeper mechanics in Alliance Wars: a complete proposal

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