This is just a comment to open a discussion, my intention is not to attack or offend any player.
Don’t you think it’s time to change the scoring method of challenge events a bit? The events have already become very monotonous, how daring or intelligent it is to spend tons of war items and refill flasks to reach the first places.
Don’t you think it is more difficult to complete a level 14 or 15 of the Legandary without using battle elements and with all your heroes alive?
Playing fast is not synonymous of playing smart.
It is already tiresome to see the big spender is in the first positions.
When I refer to changing the scoring method, give additional points to:
A. Points to players who do not use battle elements.
B. Point to players who like to take risks and use 2 or 3 heroes of the reflector color. Extra points if those heroes alive at the end.
C. Give extra points to those players who acomulate to end of event the most quantity combos.
D. Finish a level without a healer.
E. Additional points for the player who wins the level with the least number of tiles movements.
Finishing a level in the shortest time possible, end with all heroes alive and use battle elements should not be the only way to score increase.