The rush attack war may have been well meaning and a good idea in principal to encourage players to use heroes that they rarely use. However, this has led to an extremely broken and degenerate format that emphasises luck even more. E&P is a game which is a combination of both skill and luck, and while you cannot mitigate for bad RNG all the time, a skilful player will often be able to eek a win out of a marginal board.
The Metagame
At the moment there seems to be two distinct strategies for higher level wars.
- Running Alfrikke (aka Freaky) as tank, with resurrectors (e.g. Mother North, Alby) - if Alfrikke goes off early, this will often be game over to the attacking team.
- Running Heimdall as tank with multiple resurrectors - if Heimdall goes off early, between the health boost and the multiple resurrectors, this will often lead to a time out victory.
The Problem
One of the key balancing aspect of the game is that hero specials are often tied to their mana speed with more powerful effects taking longer to charge. When everything is set to very fast, and with the help of mana troops, 6 tiles is all you need to get very powerful effects to go off. Setting things to very fast means that you have even less time to turn an average board around. Sometimes, even an opening diamond or a cascade would mean death to your team and many battles are lost with a single move.
It doesn’t matter if you are @Uclapack or @Xero786 with a stacked roster, it doesn’t really matter if you are going rainbow/ 2-2-1/ 3-2/ 4-1/ mono because when it is all said and done your war hits come down to a coin flip.
The Fix?
Rather than have all mana speed set at Very Fast, instead I propose setting the mana speed to Average. This will have the dual benefit of ensuring that slow/ very slow heroes (who don’t see as much play) become more useful while diminishing the use of very fast/ fast heroes like Gravemaker who are ubiquitous particularly in higher level wars.
Is this fix perfect? No. But it definitely is better than the dumpster fire that is very fast wars we currently have.
p/s @Guvnor I could not find a similar topic like this, but apologise if this was missed and if so can this be merged.