It would be really cool if they brought the raid tournament loot to the challenge events. I am picturing the Top 100 or 1000 or (insert threshold here) remains the same as today’s challenge event loot, but then reward the Top 1%, 1%-5%, etc.
Instead of Rank 1 (and ONLY one person) getting the loot… make it 1%. And so on, as follows:
Rank 1: Top 1% Rank 2-10: 1-5% Rank 101-2000: 5-10% Rank 3001-50000: 10-25% (But include a 3* non-farmable ascension mat and emblems) Rank 50001-100000: 25-50% (But include a few more emblems) Below 1000001: 50-100% (silver token)
Maintain the leaderboard, giving flask-only rewards out to the top 10, adding to the Top 1% rewards they already qualify for:
This would allow more players to have the opportunity at the rewards
GUARANTEED Spending would increase. Some (myself included) do NOT spend, because we KNOW it is hopeless to beat a particular score. However if you are going for a range? Why, yes, I’ll buy a few more flasks.
There is no #3
I want there to be a #4 but I decided to make a fifth one instead
The fifth one sounded good in my head, but was really just a reiteration of #1 and #2.
This will increase post-event gameplay as people use their rewards. More people spending more time playing = more money
Customer satisfaction will increase.
Some already hate this idea
I don’t care. I feel it would get more supporters than detractors.
Am I asking for the moon when I just want a slice of pie?
Maybe. But if someone says it’ll hurt SG bottom line, I will flatly disagree. If someone thinks that more people (especially FTP) will get bored with the game? I also disagree. You want people playing your game and this will encourage that.
People complain about rewards?
Fine.
This will be an opportunity for a windfall for some. A legitimate shot at the top loot.
Why change it now? You have your “reward system” for raid tourneys. Are you greedy and want challenge events as well to match your play style? I can’t see me ever trying to do a top ten in events because it’s not my thing but I’ll always complete them for the easy rewards and not hold it against those who want to spend the effort.
Rather than just argue with you, use sarcasm or directly respond to your comment, i will just express my disagreement with your comment and the sentiment you posted with.
Well said and argued, but I believe those percentages should be lowered. I am also someone who doesn’t push to get in the top 100 because the loot isn’t worth it IMO. I only have 10 maxed 5 stars and 23 maxed 4 stars, so I could compete in the Epic event. I also have 48 world energy flask taking up digital space and collecting digital dust. The reason I don’t try is because you have to be in the top 10 to get anything meaningful. There are 1 million people that enter these events, and 10 only get pretty good loot. I believe that’s 0.001%. That’s absurd to me so I don’t even try. But I definitely would if 5,000 got the same loot as only 10 do now.
The idea is really great! Current rewarding system in challenge events is complete failure.
For now the most rewarded ranks from 1-100 are still occupied by the same players what not allows other players to enjoy some unique rewards. While playing Avalon I realised that I will never have a possibility to reach top ranks. I spent all energy flasks, all materials to make battle items, but I still have 100k points left to be top 1. Seems impossible.
Another thing is that Challenge Events have only 4-5*, what, matching with odds makes chance only 5% to have some unique heroes.
Challenge Events are for now only designed for P2W players…
When Pirates came out way back when this structure may have made sense, I bet we have at least 3x more people now - so they simply need to scale to reflect the much larger player base.