I’m just all kinds of WRONG in this thread, apparently.
@Rduke77, you’re right about Finley… my mistake, I had it backwards. (I don’t have him, and had it mixed up in my head.) Perhaps increasing damage on successive hits would make Capt different, and thus more interesting and more fun.
@jinbatsu, thanks for pointing out the current beta… I guess I should pay more attention before I post my ideas for doing exactly what they’re doing. I think he becomes better than he currently is if he targets enemies with minions in succession, instead of randomly jumping to ANY new target… this essentially ensures that he wipes all the minions off the board (except if Telluria is present).
As for Fast speed, umm… oops? I thought he was Average… in my notes for him, I have him as Average, and have his damage calculated as Average. Weird, I must’ve either noted it incorrectly when I first got him, or copy/pasted from another Average speed hero when I updated my info. This makes him slightly better than I thought he was… still not awesome, but might be worth using more than I thought.
Anyway… I guess I’ll see whenever the changes roll through and take him out for a test drive again.