I’d like to know about the captain, too. My YouTube subscribers are asking about the captain, but I have nothing to tell them other than that the change was planned but didn’t happen.
Everybody had a minion from Telluria with 200 life.
Targeted Marjana, minion killed 136 dmg, next target
Kageburado minion killed 125 dmg, next target
Vivica minion killed, 131 dmg, next target
Marjana no minion, no new target, dodged
Attack ended
So he is working as intended. His dmg was below 200 so he could not have killed the minions with his normal attack.
If he hits Telluria then his attack stops cause Telluria is immune to minion removal and the attack only continues if minions were removed.
In the proposed balancing update he would continue his attack if minions were hit. So the only difference were that his attack would have continued after hitting Telluria.
Not sure if I should level further. Against Telluria he is only semi-useful having wrong color.
Might be useful against Red Hood, QoH, Santa Claus, Mother North, Buddy, Inari, Freya… we will see.
Cap is working as intended. There’s no change to anything important about his ability. His chain of strikes no longer stops when he hits a minion in front of Telluria. Prior to this change he was especially useless against Telluria tanks because of her innate resistance to minion removal.
I see a couple of different ways they could buff him:
Option A) have him switch targets to guaranteed hit another enemy with a minion, effectively wiping minions from the board, like Grimble or Gobbler would
Option B) have him do progressively more damage for each enemy he hits, similar to Finley. They’re even both blue, so it’d be like he is Finley’s little brother!
I have a 4-70 Capt of Diamonds… but I don’t remember the last time I used him. Not in war, events, nothing.
Finley starts out high and goes DOWN in power with each hit…for a total of THREE snipers worth of overpowered damage at FAST mana speed. Then you’re left with a defense down ailment for all. Overpowered joke.