Can we just get rid of Field Aid already?

No. Raid and a single AW hit are the same: you deal with a once predefined defense team. You know its lineup and can choose heroes to attack defenders with a maximum efficiency. This is exactly what was described in the topic I linked.

I don’t care what anyone says, I love field aid. I don’t want alliance wars to be like raids. I do double digits raids every day. I like all of the AW defense team buffs. Are battles against field aid tougher, of course. I like that. Challenge me! As long as it is fair for both alliances (which it is) I’m all for it.

It is a known factor. You know it exists in your fights 24 hours before they start. You know exactly when it will happen in battle due to the gauge on top. ADAPT! Or perish…

Does it suck when an opposing hero is almost dead and field aid makes your fight harder? Yes. Does it make it less fun for me? No. Perhaps I am wired differently. I hope it stays.

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Just need to have the right bench to deal with it. For field aid, I go all offensive so I can take an enemy from full health to dead with two or three heroes – sometimes one.

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I believe Field Aid should stay. I’m new to the game and really enjoy the strategic thinking needed when choosing heros to challenge an opponent on the battlefield.

Before battle (armed with wisdom gleaned from this forum - thank you) I know my hero’s and their abilities, and i know the opponent before I choose to attack - so I plan. Colour stack or rainbow… I have a plan.

In the recent war I had clean up, so I stacked colours (my 3* maxed snipers) to dislodge corner 5* snipers… I was ready to ghost tiles to build up mana… However… those colours rarely came and the snipers tag-teamed to eliminate my heros (didn’t see that one coming). The damage I did do was undone by field aid. Yeah that was a pain but both sides have to contend with this when encountering field aid.

Field aid does not discriminate. I think it should stay.

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I had to screenshot this team after I beat them this last war (field aid). One of our better raiders had already scored only 2 points on them. It took me until only 2 minutes and 30 seconds were left before the fight ended. It didn’t hurt me, but it wouldn’t die. Their alliance had a couple teams like this. The better one had a heavy hitter in it. We have never had so many single digit scores, not even vs Guin tanks. I’d go so far as to say in this setting… Aegir is OP.

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Wow, it were pretty close to be like this:

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I’m sorry that I have to disagree that the advantages of raids are true in war. This may true for the first hit, but most mid to low level alliances don’t have teams with full rosters, so they are at a big disadvantage on hits starting at 2. I stand by my earlier comment that field aid is a pain, but tolerable for fully developed alliances, but does nothing but ruin the experience for lower level teams/alliances. How many players does it need to force to opt out war to make the point?

A billion.

Reminder, next War is Field Aid, too. Get your opt-out finger ready.

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And what did this add to the discussion?

Most likely a few laughs, including one from myself. Read enough of the forums and you’ll find that @Kayo often makes snarky remarks in threads. I see it as a way to lighten the discussion so it’s not taken too seriously.

While I agree that field aid is an evil spawn of the devil, I also use it to increase my skill in attacks. It makes me think more about the heroes I’m taking and who to kill off first. It’s supposed to be difficult. If everything was easy then what would be the point?

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I would like to think the war score would compensate for the lack of depth in hero rosters when choosing an opponent. There’s been a lot of discussion about that already.

Could you imagine how much harder it would be for lower level players to be attacked by the same fully ascended 5* multiple times. Thank goodness each hero gets one turn.

Good communication within the alliance could add to more strategic hits in war - perhaps its the war strategy that needs to adjust? To agree with @rushfan1974 you “Adapt! or perish”.

There really is nothing wrong with opting out of war. It’s a great perspective cheering from the bleechers.

If you focus on leveling one single team to max, but leave all your other heroes as lowbies, you’re going to have trouble in both war and raids. If that one single team is 4*/5*, the problem becomes worse.

3* heroes are relatively easy to get and fast to level. They require no unfarmable ascension materials to fully ascend. And they have quite a decent array of effective powers.

A developing player should be able to get together 6 war teams of 3* relatively rapidly (order of a few months). And from this base, start adding 4* heroes where they are most useful. If you do this, war looks little different from rading in terms of ease of fights.

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That’s kind of the dilemma isn’t it? You want to have a maxed team of 4s to complete the quests and challenges and get the rewards, but you can’t do that and max out a bunch of 3s too, at least not quickly. I think you’re overestimating how quickly one can build 6 war teams of 3s too. It can take some time just to get to TC12, and they do still take some time. In any event, the level of teams we are facing, having a bench of 3s probably wouldn’t help that much, those 2200-2300 teams of 3s don’t do much damage against at 3500 team of maxed 4s, especially if the 4s are getting the help of field aid.

Dang man, that team is rough. If those were your only hero choices, well that sucks.

But if not, then one healer would’ve been sufficient, and definitely some yellow heroes. Even 3 star Gan Ju in particular could’ve helped you by cutting Rigard’s mana, specially with all that room to ghost tiles.

I’ll admit that the health bonus is my least favorite to deal with, but I play my best with it by doing similar strats. I’ve particularly started playing elemental link heroes that heal (Khiona) in the corner, she becomes a lot more difficult to take down and she also manages to clean up teams (rather than relying on timeout, which is far riskier).

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A single maxed 4* team is likely insufficient to complete Legendary on events and seasonals without carpet bombing. If you can’t color stack, you’re behind the 8-ball already. In contrast, I fully finished my first seasonal back in December with 0 maxed 4* heroes, and 0 5* heroes over 2/60.

I’d rather take a 3* team with Kailani or Gunnar, Belith or Hawkmoon, and then 3 color-appropriate snipers.

I’m level 34. I still remember the low level grind pretty well :slight_smile: I’ll stand by my claim. Messing with 4* and 5* in parallel will, of course, slow things down dramatically. But feeding color-matched feeders makes things go quite fast. Getting to multipe TC11 is a big milestone, and worth pushing for.

If you mostly have 3* heroes in an alliance where the average war target is 3500+, then you should be on cleanup detail. We have several people in my alliance who do exactly that, to great effect. They leave the tank punching to people with stronger benches.

But honestly, if one waits to start team building for war until one is in an alliance with enemies that strong, one should expect that things will be a bit more challenging.

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Thanks for the feedback, we have different view. I have 3 teams 2 are over 4100 and at level 48, my third is at 3850 - level 37, you’re not going to convince me that you know more about how to put a team together or participate in war than I do. My 3850 team is in a training alliance, and as the strongest team-- I am just 1 team, I can tell you that the weaker teams don’t have a chance to clean up or do anything else reasonable in war, and field aid just makes it worse. They know what they are doing, we know what we are doing and help them, and teach them what to do, but it’s an insurmountable task.

You make assumptions that people don’t know what they are doing based upon your own limited perspective, we all do. I’m telling you that field aid is demoralizing to weak teams, I’ve seen it with my own eyes and any amount of strategy you try to inject into the conversation isn’t going to change that in my view.

Apologies… I have much to learn.

I’m new to this game and would probably be one of the weaker teams you talk about. My sole role in war is cleaner unless there’s a similar team power to mine on the battlefield. Although my higher team mates also see them and pounce… Anyway I digress.

In the last two wars I averaged 1O0+pts vacuuming up the scraps my team mates left with my 3* heros. My score reflects how well I have worked with my team and the discussion around who to attack with which heros to use (hero rosters are shared with the alliance).

I’m ready for the next one and definitely not demoralised. Thanks @TooOldForThis for looking out for the little guys. :smile:

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In return I can tell from my experience and experience of my alliance mates that even teams of 4* heroes at level 1/1 have a chance of scoring high enough. Of course you need to stack them and have some luck with a board, but still it’s a chance.

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That’s taking for granted they don’t get killed before getting all heroes fired off

It’s hard to be killed from healers :stuck_out_tongue:

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