Calculation of Alliance Wars Score – what is War Matchmaking based on? Do trophies, Titan score, or alliance score count? [SPOILER: No.]

@Prodromakos, the first thing I’d suggest is that you feed one hero of each color, as you get the 20% bonus mentioned. In other words, work on one rainbow team. I generally suggest this until you have ~30 maxed 4* or 5* heroes, before focusing on fewer heroes.

Your best rainbow set looks like Danzaboro or Li Xiu (yellow), Buddy (green), either Grimm or Kiril (blue) (Both are great heroes!)

Having a 4* healer makes many things easier, so I’d lean toward Kiril before Grimm, but either choice works.

Work on 3* heros when you don’t have 4* heroes to work in a given color.

If you can avoid feeding 2* heroes, I’d strongly suggest stopping now. Later in the game, 3* heroes are of limited value, but 2* heroes are of no value.

FYI, when you are done with Buddy if you need a 3* hero in green to work on, Brienne’s attack buf when used well is more powerful than it might seem. Especially if you pair her with Gunnar’s spirit link which multiplies the number of hits your heroes take, rapidly increasing her damage buf.

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This is more of a nice-to-have than a big advantage; the overall expected rate of special increases is the same.

For example, feeding 1* of the same color, it works out as:
10X 2% chance of increase
1X 20% chance of increase

It does save you a very small amount of ham to use larger batches, 1-2% overall because the cost to feed goes up slowly with level, so feeding a batch all at once gets in more at the lower cost.

I do try to feed as large a batch as I can, but don’t worry if it is less than 10.

Thanks for the great combo :open_mouth:

I realised that myself when I started getting 3 star heroes. I still keep them because sometimes I get to chose a particular colour for my last small attack in wars. However, I guess I will eventually feed them.

But I noticed that the talent of a 2 star hero can be improved much more cheaper than 3star heroes etc. Therefore I was wondering maybe is it worth to keep those heroes and increase their talent??

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When you feed a leveled up hero to another hero, you get more than you would for an unleveled feeder … but you only get ?10%? of what you put into them as feeders. So I’d save them for now and use them in war attacks for now…but as you get more 3* and 4* (and finally 5*) heroes, you’ll end up eating them all sooner or later.

I don’t quite understand that, but there is a heirarchy of what to feed a hero to increase a special skill the fastest. My metric is expected %chance to increase SS per 1000 XP of heroes fed, for the cases you will be seeing.

  • Duplicate hero: 2* 64%; 3* 39%
  • 1* same color= +11.11%
  • 2* same color= +8.55%
  • 1* other color= +6.67%
  • 2* other color= +5.13%
  • 1* same color trainer +1.67%
  • Other “high value feeders” almost as high as trainer heroes would be spare 3* and 4* heroes you don’t want, which you aren’t seeing yet … and your leveled up 2* heroes.

When you decide you don’t need some of your leveled 2*s, I’d recommend feeding them to a 4* hero who already has their SS maxed … and to save on ham costs, preferably one at a high level. (Cost to feed at level 51 is double cost to feed at level 1; I use that as an approximate goal as to when I start using high value feeders)

It turns out that 3* heroes are the hardest to get a special skill to 8/8 before they are maxed, so you should always feed them on color, and later in the game when you are mostly working on 4* and 5* heroes, you might just feed them 1* heroes on-color, feeding others the 2* feeders. 4* and 5* heroes are pretty much guaranteed to reach max special, not always by level 60 if they are stuck waiting on ascension items there, but soon after that as a rule.

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Can I get back to scoring for a sec? The last war showed 19 5* vs 7 in our defense. However our war score was higher by I think 50k. What do 5* vs 4* in your opinion value at? Assume we had even amount of 3 and 4* heroes. I would have thought thier matchmaking score be higher then us because of the 5* heroes

Its based on the hero power…so level has a lot do to with it as well. My max Kiril is 647, my 3-56 Athena is 646.

Thanks for the detailed statistics! That was useful.
However, I was referring to the talent and not special skill of a hero. The talents which were a new addition to the game! What is your opinion for them? Missions appear to be quite demanding and emplems quite hard to collect. So maybe emblems could be more useful if given to 2 or 3 star heroes.

Oh, talents. I’m kinda in a wait-and-see mode since I don’t have enough emblems to do much yet…

But giving them to a 2* would be a complete waste long term. After you’ve played a while, even maxed 2* heroes are only good to be food for your real heroes, and giving them a talent is just a waste of emblems, food and iron–They still won’t be better than a 3* hero.

3* heroes I would only give a talent promotion to if I was a fanatic rare challenge player. (i.e. if I already had 5 Balthazar’s maxed that I used trying to get #1 in rare challenges, I might consider giving emblems to one of them, maybe more.)

I expect that a 4* hero with talent maxed will be about similar to a 5* hero … so I’d only do it for singular 4* heroes that I don’t have a 5* hero who can do the same job, and that’s a very short list. The ones I can come up with right now are:

  • Wu Kong (for people who don’t have Tarlak)
  • Wilbur
  • Jackal and Falcon

Other good 4* heroes might be worth considering giving emblems to if I were less patient on my path to getting 5* heroes…but I really wouldn’t normally give them to 3* heroes, and cannot see any good reason to give them to 2* (or 1*) heroes other than just to prove a point, or as a joke like the person who did a cup dropping defense team with 5 maxed Sharan’s…

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Thank you Barry, you have been really helpful.

Going back to Rigs comment quoted above, which are good Titan heros? Please also advise which heroes I can use having the roster I posted above. I always try using Valen to drop down the Titan’s defence but many times he dies before that if I don’t get enough stuns. I guess that mana burners also help. Finally, I guess some battle items might be good to use, but which?

Grimm kiril buddy brienne for sure

As for 3*, @RandaPandah @_John_Doe would be better advisors

I haven’t used 3* in over a year so I’m way out of touch for that

I normally triple stack titans strong color though(if titan is purple, i bring 3 yellows) and a healer then another wildcard which is typically wu but would be brienne in your case

Defense debuffers, attack buffers, and heros with high attack stats are normally considered titan heros in my opinion

If you can survive your current titans using turtle banners, axes, and health pots then leave healer at home and bring a 4th hero in titans strong color(again if titan is purple, then strong color is yellow)

Titan items:
Health pots
Antidotes
Turtle banners
Attack banners
Mana pots
Axes
Arrows
Bombs
Tornados
Timestops
Dragon banners

The less/cheaper items you can use to get by, the better

If you can get by on small health pots, take those over the next size up. If you can get by with axes over bombs then axes are the way to go.

It’ll take practice and tactic but you’ll get a routine down soon

Always look at titans special skill before attacking:

Screenshot_2019-01-22-14-10-25

This is another thing that hints at which battle items to bring.

If titan special lowers defense, bring turtle banners
If titan lowers attack, bring bear banners
If titan blinds or causes DoT, bring tiny antidotes(super antidotes are a huge waste)

Granted u could always just carry small dotes as a cure all, but if you can combat the special skill with a buffer banner instead then i would

Normally my 4 items consist of:
Axes turtle banners mid or large health potions(not super health potions) and mana potions

Then swap out according to what heros i can bring and what titan we’re facing but those are my basic 4

When firing special skills(i set my heros up in this order as well):

AttackBuffer DefenseDebuffer wildcard wildcard wildcard(wu if you have him)

Hope this helps

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Valen and brienne - mana up these 2 if you have tiles for titan available
+3 strong titan color stack

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Can the developers please tell me exactly what is used to match up War opponents please?

@Prasa Alliances are matched based on War Score.

Here’s what that Score includes:


It is NOT based on:

  • Alliance Score
  • Trophies
  • Titan Score

As none of those are included in the War Score.

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If this is what it is based on why are we always so out matched in war? We are very good at communicating with each other and tag-teaming. Therefore, we can win some of the wars we are very outmatched in, but that also tells me you are putting way more weight on past wars then is being stated.

Just to first clarify, I’m just a fellow player. :slight_smile: The Developers rarely respond to Forum posts.

You will tend to get more difficult matches as you win consecutive Wars, but it’s not typically a radical change.

The bigger component to success in War in my experience (and what the components of War Score tell us) is a mix of your own strategy — which it sounds like you’re managing well — and the strategies of your opponent.

Since you’re “winning some of the wars [you] are very outmatched in,” it’s a good indication your alliance is particularly effective at War. That does mean you’ll tend to get matched with alliances “in your league.”

And when those alliances play well too, and also have effective strategy and communication…you might lose sometimes.

Is alliance war matchmaking still based off of Titan scores?

@HakunaMatata No, Titan scores are not included in War Score or matchmaking.

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I wanted to express my dis pleasure with the last month of wars in my alliance . We work good together and communicate well but our opponents have been way bigger then us and seen to keep getting stronger and sadly we have only won 2 out if last 6 maybe 7 wars and alot were pretty close. For example this war that ended early a.m. eastern time zone had about equal war score (170k) and a lower titan score but 12k more trophies , we currently have 22/30 members they had 21/30 so about even . Here is what’s interesting out of all the members for us and them starting with my alliance we have 9 members over 3k and I’m the only one over 3500 the lowest being around 1900 but our war opponent had 18 of 21 members all above 3k out of those 18 , 11 were above 3500 and 2 above 4k which left 5 of then between 3k-3500 and the 3 under 3k were 26, 28 and 2900 so very strong team . Again for us 1 over 3500 and 8 from 3k-3500 then the rest go from 1900-2950 for us. So tell me how in the heck was our war scores even and my alliances titan score higher then theres when they man handled us in war they reset our teams once each half we couldn’t do it to them any and ended up losing by 600 pts , out of the top 12 war attackers my group only had 3 of top 12 spots which were myself finished 1st overall, my team mate who was 2nd best for us was 9th overall and then our 3rd player was 12th . I mean they were twice as strong as us but we had same war score so something in the system is definitely flawed and has been because this is becoming a normal routine for my group. So anyone with any info , thoughts or ideas I would love to hear some thoughts please.

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What is happening with the pairings? all the opponents in the wars are lowering cups. it does not match the level of the alliance points they have with the true power of the alliance. please! How can pairing be improved?

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