I would expect a given feature in the game to serve one of two purposes:
- Either it should attract players to the game by being exciting or adding depth to the game.
- Or it should drive players to spend more money on the game and increase the income of the company.
Preferably a feature should achieve both.
With this perspective in mind, I don’t see the point of the building conversion mechanism in the game.
Why should I have to decide whether to sacrifice a Farm or a Training Camp in order to build a Hero Academy? It doesn’t add any depth or excitement to the game. Additionally, it nearly has no interaction with the revenue generation of the game developer. It is only a frustrating and a boring decision to make. So what’s the point?
Why not just have a new dedicated slot for the Hero Academy like the Watchtower or the Mystic Vision tower?
Thanks for reading,