I had issues loading the forums for a few days, sorry for the delayed post. But I hope you’ll find this helpful.
The beginner course… was harder… far harder… than intermediate or advanced. The “Deal more damage to heroes with full mana” special attack would nearly one-shot a level 50 maxed 3* hero. It would barely do any damage to a level 70 4* hero on advanced, even though an 80 5* is a full tier higher, it did MUCH less damage in advanced and intermediate.
Elemental reflect damage bypasses spirit link. I’m not sure if it’s effected by defense/offense up/down buffs either, but I know that with spirit link up, a purple tile reflect hit only hurt Prisca.
Elemental reflect reflects special damage from dark heroes as well. Is this intentional? I mean if it is… ok, it just… sucks.
The last piece I want to write is a bit more… opinion.
I think the loot tiers and completion bonuses were great. But…
I feel like the tiers need to be very very different across the three groupings. For the advanced… keep it exclusive, the top 100 was far beyond anything I could have done. I just didn’t have the right heroes to do well in this setup, nor a lot of items for it.
But for intermediate, and beginner, please, please spread the tiers WAY out, and consider evening out the rewards. In the same sense that Rare Quest loot tables were improved so that each tier helped players reach the next, I think the same should be true of the loot rewards from the events.
Likewise, the loot tiers affect dramatically different portions of the player base. If the number of players competing in the beginner course was 50 times more than the advanced course… could the loot tiers be 10 times bigger instead? Capturing the top 5000 players instead of the top 100? This will make the challenge more accessible and more rewarding to players across the spectrum.
Currently, there was nothing beginner about the beginner set of quests, it was just different. Beginner should be… easy… the rewards should be less, and the loot tiers dramatically increased.
Someone had asked in the past how do you prevent the same player from winning all the tiers, and your answer was that you weren’t sure.
Why not make them not want to win? Or no reason to dominate the tier. I mean at my stage in the game, I could care less about getting more chainmail shirts or tall boots, I’m swimming in them, but that would be a break through for a newer character hoping to get 10 of each for landing in the top 100 of the 3* challenge.
So, my TL:DR of this is: please rethink the reason for having the different tiers of the challenge, and adjust accordingly.