Last one of these
She was the first HOTM I ever got and I have used her a lot although not as much recently.
She is a lot like SG’s golden boy gravemaker but overall does less DOT damage. Much like how the original gravemaker is getting a bit aged, so is Clarissa.
3 possible changes;
Add an additional effect to her attack, like targets hit cannot gain any buffs for 2 turns.
Instead of normal poison damage, maybe a corrosive poison (at the same DOT damage) like dark lord or costume jabberwock would help give her versatility by adding a reduction in mana regeneration
Conditional effects to her attack like last 2 turns longer and is undispellable to holy targets
I guess an easy change would be to just increase the damage to make her inline with gravemaker but I think the buff should help make her a bit different
A change to sorcerer class could be beneficial as it can help give her a bit of utility ( and we can use more decent sorcerers)
additional effect to her attack
corrosive poison instead of normal
special effect against Holy
changing class to Sorcerer
Man, you literally described potential future costume for her
Sorry intended to just give 3 different options, likely doing all 3 would be OP (but fun)
I hope changes don’t come in the form of a costume, I would probably never get it.
She doesn’t need much to be better
in my opinion she needs this
I like the corrosive poison suggestion but it seems not very useful on 2 turns
I moved this topic to the Hero Balance category as I tihnk it belongs to there
She’s Paladin class, so something that could make her tankier might work - houw about +46 Def to all, goes with her talent and the elemental link of ss Def this plus an extra turn of dot and I’d use her again
@PlayForFun i haven’t thought to use the categories for my posts that would make it easier to search.
I like the feedback here, I agree she small boost to make her a bit more useable, hopefully SG will agree
This category is recently added by Staff, and hopefully Staff will look over these topics first under this category when they want change something.
A hero with a similar special, gravemaker, is just oodles better than her.
Totally agree, she’s useless in today’s meta. Buff to 200% direct dmg should be enough… Or add +30% regular defense for all allies would be nice
Small buff coming…
Direct damage increased: 135% → 155%
Poison damage over 2 turns increased: 224 → 284
Compared to non-costume Gravemaker …
Deals 135% damage to the target and nearby enemies.
The target and nearby enemies receive 312 damage over 2 turns
More initial damage, less DoT. Probably still underwhelming, considering GM is no longer considered a threat on def.
I have her emblemmed since forever, so I’ll use her a bit to see what I think of the buff
Direct damage increased: 135% → 250%
Poison damage over 2 turns increased: 224 → 300
Please share what you find. I’m badly in need of useful purples, but this doesn’t look like it is worth re-embleming or LBing her.