The Goblin Bog Witch of the Classic Family that gets her first costume as the Grimforest Candy Witch from the “Hansel & Gretel” tale; she now has the released Special Skill:
Deals 175% damage to all enemies
All enemies get -39% attack for 6 turns.
With adjusted stats from base (increased attack with slightly lowered defense and health), she seems to be no different from the default. Additionally, I don’t think it’s “on theme” in my opinion.
One change idea to buff the costume for battle would be to change the ailment to affect mana generation on all enemies. OR to have it be added next to the attack ailment.
All enemies get -40% / -46% mana generation for 6 turns.
Give all allies a mana generation buff, either in place of OR following the attack ailment on all enemies.
All allies get +36% / +32% mana generation for 6 turns.
Adjust the damage and attack ailment. Add a tile enhancement ability or have the damage and attack ailment be adjusted/increased based on tiles on the board. (Make cSkittleskull a mini-Goopy!)
Deals 180% damage to all enemies.
All enemies get -42% attack for 6 turns.
Alter the mana generation of all Nature shields on the board. When attacking, matched tiles give +28% more mana; when defending, matched tiles give -30% less mana.
Deals 100% damage to all enemies. Deal an additional 14% damage per Nature shield on the board, up to 240% in total.
All enemies get -33% attack for 6 turns. All enemies receive an additional -6% per Nature shield on the board, up to -63% attack in total.
Costume bonus and emblems would understandably also make the stats bounce around based on nodes taken, but an increase to her defense and health might also help keep her alive long enough to fire. Admittedly, I’m not big at figuring out what the stats do. Only see the numbers/percentages in the Skill and wonder if they’d make the Hero battle-worthy.
Am open to changing my own proposals though with any new information about the goblin witch lady.
Admittedly, I like the second costume, though the changes I’d make for that one would be similar to how they changed up ccHorghall. What the second costume is could have been what this one was initially and I think most people might have been receptive to it rather than a stat adjust.
Plus, I liked to think some of these costumes are them coming up with themes. Candy Witch Skittleskull, while I’m not a fan of the artwork, was definitely meant to be a Grimforest connect with Hansel and Gretel. It’d be neat if the Special followed it with mana stuff.
Very much not bad ideas. Meanwhile, I’ve been chasing cRigard for so long that ccRigard is out and I STILL don’t have him. Might even give up on doing Costume Chamber since they’ve reverted back to 15 stages for 10 keys with bosses that weren’t adjusted on those later stages.
Speaking of Little John, I initially liked the costume. But then the game kept getting new heroes and they changed the dodge mechanics to replace each other rather than stack separate dodge buffs. So I didn’t want my cLittle John replacing cKadilen’s much better buff. The mana generation debuff on all enemies also made me think it was better than proximate quick dodge.
I might link the idea I had for secondary costume Wu Kong since instead of making him a normal attack buffer, they chose to make him a yellow Jack O’Hare at average speed. I felt like they wanted to keep the gimmick that he does something with a minor inconvenience rather than simply doing away with the gamble gimmick.