There’s a [Buff Anzogh] thread so…
Why leave his little sister out?!?
She’s so buried in dust that people ask:
"MLwho?"
Suggestion…?
Increase Stats…
increase Speed…
hit-3 rather than 1 target
and your new creeps will still be stronger.
I know there are plenty of brand new forum accounts that double as "old timers"
But seriously… does anybody out there remember war… when the entire enemy team was dead save a terrifying, lone MLF on the wing, that would continue to eat flags?!?
Dust is the fate of every card we own?
Food for S.E. ?
Or… do we hold on to our antiquated faves in case a costume is released that we still won’t have access to?
Or will the Devs respect the true old timers,
Their long term customers…
And deliver genuine balance updates rather than buff up under preforming new portals and discourage the very idea of developing a roster…
It requires too much resource and TIME to endure this form of creep mode
Morgan Le Fay
Dispel all buffs from the target.
The caster drains 672 HP from the target over 4 turns. This effect can’t be dispelled, but gets removed if this caster dies.
The caster gets +94% defense against Fire for 4 turns.
What kind of adjustment are we talking about here? I personally think this is one of the few cards which doesn’t need to be touched by either a buff or a nerf. What is it you think she needs?
I wish I could Maybe I’m giving her too much credit I don’t have her but have always found her to be a b***h to fight. I think you’ll be able to game well with or without her though
I think it´s her dot that is especially weak, considering todays heroes and their health? When she was released, she was much more powerful (but that is the case for so many heroes, of course)
And in todays game, most heroes needs to be killed asap, where her slow damage overtime is less desired? Just taking a guess.
But it´s a big shame with Morgan Le Fay because her art is so gorgeous. Please buff her, SG
They buffed Lady Locke (albiet not very well) so you’d think they could look at Morgan.
I’d be happy with a doubling of her health drain, but extend the duration to 5 or 6 turns. Maybe expand the defence against fire to her and nearby allies.