Buff JF elemental defense

The problem is how the damage is calculated. It might seem that +94% defense increase would have bigger impact. And it might have, but only in some specific situations.

Look at the damage calculation formula:

If we simplify it by assuming θ = 1 (as it most often is close to 1) and we will assume attacker’s attack being the same as defender’s defense you can expect ± this damage to be done:

Attacker’s special Attack modifier Defense modifier damage
Alasie +462% damage 0% 0% 100 * 4,62^1.35 = 790
Alasie +462% damage 0% +94% 100 * (4,62/1.94)^1.35 = 323
Alasie +462% damage -34% 0% 100 * (4,62*0.66)^1.35 = 450
Alasie +462% damage -54% 0% 100 * (4,62*0.46)^1.35 = 277

Let’s check how it works with specials that have much lower % damage (as mentioned GM):

Attacker’s special Attack modifier Defense modifier damage
Gravemaker +135% damage 0% 0% 100 * 1.35^1.35 = 150
Gravemaker +135% damage 0% +94% 100 * (1.35/1.94)^1.35 = 61
Gravemaker +135% damage -34% 0% 100 * (1.35*0.66)^1.35 = 85
Gravemaker +135% damage -54% 0% 100 * (1.35*0.46)^1.35 = 52
  • It’s still important to note that above damage is working with same attack as defense. If attack was ± 15% higher damage than defense then the damage would be about +20% more
  • Even if I was working with θ = 1, it won’t be that way in “real life”, so damage will be ±15% of what I calculated

Conclusion
Decreasing single target special skill is harder, because it has high base %. On other hand, decreasing AoE effects is much easier. Attack modifier is much stronger than defense one - that’s the reason why attack is most often -34% and defense +60% (or higher)

I am not saying that JF’s ice defense is bugged or not, but it doesn’t seem to be that off (given the damage calculations)

As @SWEG already posted two more pictures of Alasie’s damage, it’s important to note that:

  • on first one the target has some -def debuff (which was applied before JF)
  • on second one the attacker has +attack buff from Zimkitha (probably)
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