Her damage is so lackluster you forget it’s there, the changes made to her from beta were drastic, her fiends are weak in terms of how much an enemy needs to heal before removing them, and her damage is super, super poor.
She needs that extra little push to make her solid, as a god should be.
After further testing this would be a good buff to Fortuna without changing anything to do with her special as I know you guys don’t like doing that usually, however, if you did - definitely take 2puttshaqur’s suggestion of making it so her special can not miss or/and FraVit93’s suggestion and make it so she heals instead of the pitiful damage done, hell - even replace it with just mana gen.
The new changes:
120% 195% damage to all enemies
The Corrupted Mask Fiend absorbs healing. It disappears after absorbing a healing amount equal to
22% 27% of its target’s max health.
That’s a 75% damage increase and a 5% increase in fiend “HP”.
Also, the whole family bonus for 1 and 2 heroes should be looked at and changed for the gods in general, 1 hero = a weak minion which is a liability - at least increase the HP for it - Christmas minions are better, they’re terrible and all heroes get one. 2 heroes = only 7% attack up IF they have their specific minions. Not good enough, it makes 0 difference pretty much, other heroes have useful family bonuses, and the max bonus is okay in theory, however, the minions are too weak to really benefit from it, increase the minion stats to 15% HP and 10% attack for the 1st bonus, and make the 2nd one +20% attack or change it entirely to something like more minion HP as it’s rubbish - that would make it actually somewhat usable, instead of borderline useless, not what I expect from a “god” who once had an extremely good family bonus.