Buff Balur

Can’t believe I’m starting this thread because…

He’s an average speed 2022 HoTM sniper that compares unfavorably in most ways against 2017 classic fast snipers.

The special is even called “Double Flail” but he only hits one target. Have him hit a second target at 300% and he’s more in the ballpark.

Maybe if they change the mana speed like fast or very fast he can become usable, unfortunately I think they won’t make him stronger and most of us can’t wait to feed him on Academy

4 Likes

Would 100% support this but I’m apparently out of votes to give. (why are these limited again?)

His special is weak and needs adjustment.

  • Speed: Average
    Marjana and Sartana are both Fast.

  • Deals 450% damage to the target.
    Sartana deals 452% and Marjana 458%

  • The target receives 252 bleed damage over 3 turns.
    A bit better than Sartana’s 294 over 6 turns and Marjana’s 300 over 6 turns (84 vs 49 vs 50 damage per turn is not a big difference though).

  • All blue allies are immune to fiends for 4 turns
    This is the one part of his special that is actually useful.

Essentially, his special skill is roughly on par with Marjana’s or Sartana, but slower. Given that both of them are 5 years old, Balur looks really bad.

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@Dorkus I’m with you on this. Even if he was made fast he’d not be better, but at least he’d be more useful

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He needs a complete rework. Double flail should deal damage to two targets.

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Maybe we can combine him with klaern to create a decent hero. He might be serviceable as my last string on war if he had emblems but he’s definitely not worthy of those. These hotms are weaker than base level S1 heroes. Why even offer the bonus draw if we’re just throwing them in to SE or HA? Seems like a lot of time to waste programming and designing when these heroes won’t get used at all. Glad SGG listened to their Beta testers

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Unfortunately some people will not have better options so will level and use even the worst of Hotms as thier rosters are lacking.

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I think a simple change like:

  • minor damage to adjesant heroes (including bleed)
  • change to barbarisn class (optional)

Will already help a lot !

To much bleed? I think not. Do something to support his passive

3 Likes

This hero sucks. Fix him please. Thanks

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Joke: Balur is HOTM in December

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I absolutely support the opinion that Balur is weak … take at least Thorn in a suit for comparison, but his damage is above 500 percent. Additions can’t cover the weakness… :crazy_face:

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I agree on that, double flail could be the same as dual slash (Bjorn) or swift stingers (Zekena)

  • deals %dmg targeted
  • deals more %dmg random, extra against red
  • targets suffer bleed dot
    I think he would be balanced on Avg speed
    Or keep him single target hitter but faster
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pois é… ele precisa de um buff urgente

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Here are my suggestions for making Balur less embarrassing for a HOTM :slight_smile:

New Skill: Riposte (matches his Dwarven look and shield artwork and talent). Reflect some damage and/or cause bleed. Optionally, wouldn’t it be cool for a stackable bleed effect after being hit?

Double Flail: Two separate hits (If there is so little bleed damage at least make it not cleansable)

Passive: Boosts health by 40HP each time an enemy receive Bleed damage (could synergize with Celidana)

After fighting him in raids, he is not really a threat at flanks and as a tank he needs to be more thicc or cause trouble. Needs to be fast at wings but I don’t think his design concept suits a sniper at all.

Unless there is a severe buff, Balur is first in line for the Soul Exchange meat grinder

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Good riddance on 17 feb

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Here is my revamp of balur

Balur
Class: barbarian
Passive (replaces bleed heal): bleed damage casted from this character becomes severe bleed. Severe bleed must be cleansed first before other ailments can be cleansed
Double flail mayhem- mana speed fast

  • deals 450% damage to the target
  • the target receives 351 bleed damage over 3 turns
  • there is a 2% chance to kill the target. All bosses and titans are immune to this effect
  • element link give all ice allies immunity to new fiends for 4 turns. This effect cannot be dispelled

Fighter changes to barbarian, mana speed to fast
Like corrosive ailments, I want to make something for bleed as well. And usually bleed is kind of just there, dealing measly DOT damage. Severe bleed acts as a ‘taunt’ for cleansing, forcing the cleanser to cleanse only the bleed away, and protecting the other ailments from being removed
And why 2% to ohko the target? 1% chance for each hit. It will state ‘kill’ for the target if it hits the 2%. Against bosses and titans it will state ‘immuned’

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You’re a baller (Balur)

Yes certainly yes of course…100500 yes… already have the hero with very fast mana and damage 460% and Balur is 450% average… pha-haha…gosh…💘 Himeros - 5* Ice / Blue from Season of Love

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I will assume that most players sent Balur away in their Soul Exchange, that there might be something that SG/Zynga will do to make us regret that decision. I will laugh and shoot milk through both nostrils if Balur gets an insane buff. Still waiting for Klaern’s buff.

2 Likes