Bring Back Field Aid!

I think this vote would get more views if posted as a poll in general. I really have seen relatively very few players calling for removal of field aid. Lots of complaints as it was clearly the most difficult war type, but it certainly didn’t have the slot machine feel of VFast

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I enjoyed Field Aid because of the originality. I am disappointed the complainers got their way. I don’t understand with all the new war aids why there is a need to remove one of the old ones. I do hope Small Giant corrects this in the near future.

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Said it before, I’ll say it again. The reason I am not a fan of Field Aid personally is because it unfairly punishes lower level players.

I am not a lower level player myself, so it’s not really an issue for me personally. But when you have a level 25 on your team that is trying to mop up one corner level +20 emblemed Rigard in a Field Aid war with his or her ragtag team of 3* heroes… then you will truly understand the definition of an exercise in futility.

Who cares? you might say. They need to level up their teams. Or join a weaker alliance. What does it matter if your lower level members score 0 points? As long as you’re getting your points, everything is cool, right?

No. Not cool. Because now not only do I have a very frustrated lower level member who thinks the game is impossible, but I also have to waste a perfectly good team of my own to take out one stupid Rigard, which is a waste of my flags.

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@TGW
I think that everybody has gone through that experience. Yes, it used to be frustrating, seeing that there was just one enemy remaining but impossible to defeat.

I miss this field aid and the fact that some people used to put in the defense team three or four healers and a counter attack. A candy.

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Now that I have a fairly strong bench, Field Aid doesn’t bother me much personally. But I also have a lot of lower level members in my team, and we oftentimes fight against some pretty strong defenses. In all honesty, my lower level dudes might as well just opt out of Field Aid wars, because they’re not going to score jack, diddly or squat, not even on a normally “easy” mop up opportunity. It just kind of ruins our entire team strategy.

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I liked field aid wars and would be happy if they made a comeback. I respect everyone else’s opinions, but I’ve always liked the challenges the different war rules present. I’m not lower level anymore, but this was always my opinion on this matter.

First time I encountered Field Aid, I was in an alliance where most of us were low levels, and most of our opponents were low levels, so it wasn’t a big deal. We struggled, and so did they.

Dynamic changes quite a bit when you have a very mixed alliance. Currently my lowest warring members are level 20-something, and our highest members are level 70. LOL. Yeah, that makes for some very bizarre matchups. For the most part, our lowest levels are only supposed to do clean up duty. Field Aid kind of renders them entirely useless though. Which I don’t think is fair to them.

I don’t think it would be an issue if the healing scaled based on team level, but that would be overly complicated to try to implement.

I am not even exaggerating at all when I say that Field Aid on a single corner healer can absolutely heal that hero faster than it is even potentially possible for a weaker team to deal damage to it. No matter how good you are at ghosting or setting up tiles or anything like that. If you don’t have the necessary firepower to overcome the healing, you might as well not even bother participating in that war. And as an alliance leader, that is a huge bummer to me, knowing that my little guys probably aren’t going to be able to score many (if any) points in the entire war.

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This strikes me as inaccurate. Can they not just mono and use specials to finish them off? Seems to me that a corner healer does not punish feeding tiles into them, allowing for you to just cycle tile after tile into them until you can get correctly colored tiles onto them. If anything, setting off a heal can delay their attack by a turn buying you even more time to keep cycling tiles. A 5-stack of 3* heroes should have an atk stat roughly the same as a 3-stack of 5* heroes (more if they’ve put emblems), so tiles will be doing a very good chunk of damage to the enemy and you should be able to finish them off with 2-3 specials from your heroes

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i think stuff like field aid, arrow attack and attack boost should aaffect both sides too. this might cause a change in strategy and different teams are fielded each war to take advantage of the war support

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Have you ever tried it yourself? Taking 5 even mono 3* heroes in against a strong emblemed 4 or 5 star corner healer in a Field Aid war?

Keep in mind that Field Aid activates more often when there are fewer remaining heroes on the board. When there is only one hero left, it activates every other turn.

I have seen it and tried it. Even activating all 5 specials from unemblemed 3* heroes in one turn is not enough to kill a strong emblemed epic or legendary hero.

Plus every time you hit them with off colored tiles trying to set up the correct tiles beneath them, you are charging their mana so that they can heal again.

It’s not completely impossible, but it requires getting both a very heavy stack of the right colored tiles under the healer and charging up all 5 of your specials in order to pull it off.

And this might sound crazy, but an emblemed epic or legendary healer can actually kill level 50 3* heroes using just normal attack in a few turns. So by the time you get that “perfect board” set up, you won’t have all 5 specials left to set off.

Bane, Dawa, and Gan Ju do not deal anywhere near enough damage to kill a +20 Rigard.

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You probably could if you took other hero’s, hawkmoon costume attack up then valen def done then take fire gato bathalzar berden. That prob could cause a very close death.

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You are assuming that my alliance’s low level newbies have Gato, or costumes. :laughing:

True, the best possible combination of 3* heroes might be good enough to pull it off, but I’m talking about players who are literally only working with the starter crap that the game gives you, long before you even have your first TC20 up and running.

I guess I should also specify that my alliance’s lowbies are also not whales. They have what they have, and that’s it.

I know, it has been a long time for most of us since we first started out in the game with our Banes and Priscas, so perhaps we are looking back on those days and thinking “eh, I didn’t have such a hard time back then, it wasn’t too bad”.

Not too bad when we were just fighting other Banes and Priscas without any emblems or costumes, no. It’s a lot harder for a new player these days.

I know, forum wisdom says otherwise. Forum says there has never been a better time in the history of all of video gaming to be a new player in E&P because now they’re practically giving everything away (sure, if you say so).

Reality says otherwise. If you are a new player just starting now and not spending large amounts of money… well sure, you can still do just fine in silver raid tier and fighting 3* titans and whatnot… but good luck if you ever try to team up with a stronger alliance. Their titans will one shot you before you score 1000 points, and you will be lucky to even score 1 point on their war opponents’ 4700 TP defenses.

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So my progress in this game has until recently always being a lower strength player in a higher powered alliance (my wife started playing a few months before I did and I joined the alliance she was in) I’ve never (with the exception of a few weeks hitting 1/2 star titans in an alliance of 1 while taking a mental health break) fought titans under 7 stars. So I get the difficulties of going against bigger teams and +20 healers like rigard in healing aid with no maxed heroes because well 5 other cleans to do cant be wasting them…

There are some little tricks and hints I learned while doing it though that may help.
Firstly no healer. Only damage dealers for the attack.

Second all tiles go into the enemy, better keep setting off the special doing no gain than being hit with slash attacks

Third no specials fired till have all 5 ready to go.

Fourth once all set, try and work board to get a 3 match of relevant colour under your opponent, then fire all specials plus those.

More times than not this worked for me, but ymmv.

Hope this helps and I haven’t dragged things off topic too much.

Back on topic. I guess I am weird but field aid used to be my favourite. Now arrows on the other hand…

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Dude from what Iv gathered from your ally your a tight bunch that been around awhile you don’t let outsiders in (or that changed)
I get f2p or even c2p have less options but seriously a coustome and one atlantis hero at 3* they don’t have.
Breinnee valen berden balathzar bane. Hit in that order.

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Those are good tips, and in regular wars they almost always work (I have coached several of my lower leveled teammates on cleanups).

But I have seen a couple of cases where they simply did not have enough firepower to overcome Field Aid. Not for lack of trying…just that every time they were able to deal say 400 damage (with everything charged all at once), the opponent healer would heal for 500. Tried to set up both boards and specials…knocked the healer down to 10% hp, then Field Aid activated, then healer healed themselves, and they were back up to near full health again. Back and forth, back and forth. One step forward and two steps back.

It works with the right setup. But when your guys only have what they have, sometimes it’s just not enough.

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We have some outsiders now, and also some family and friends that we’ve known for a while but only started playing more recently. Also have a few longtime members who don’t play a lot, so no, they don’t have deep benches either. And even if they do have the heroes necessary… they probably only have 1 of each, and have probably already used several of them on previous attacks.

Especially if several of the mop ups left on the board are healers, chances are they used up all their heavy hitters taking out the first couple and now they’re left with Gunnars and Kailanis and other assorted garbage.

I don’t think anyone in my alliance keeps 6 Briennes, 6 Valens, etc.

EDIT: it is actually funny that you bring that up though, because yes, our longest time members do understand how that works… which is why sometimes in a Field Aid war, I would call for a mop up on a wing healer, and they would tell me… “I don’t think I have enough damage dealers left for that one”…

They know what they’re doing. They know what they’re capable of and also what they’re not capable of.

Our best strategy for mop ups in Field Aid wars was actually “hit and run”. Oftentimes using 2 or 3 flags just to mop up one wing hero. Hit, deal some damage, then get the hell out before the heal.

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Cool you expanded, I do get your point. But a war is a alliance winning for all. Iv gone to our other alliance in the the last 2 months its bigger titans war etc… but I don’t mind using flags to clear up stuff I do what I think is right as a co-leader. If a top person needs in yours to take out the +20 rigard and get a reset, surley that’s better for your alliance in the long run?

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Overall, I didn’t even hate Field Aid wars. Because it usually punished our opponents just as badly on their lower flags. I just found them to be a bit counterintuitive. We found that our lower guys could actually score more points with their smaller flags by going after full teams with no healers in the middle, and fleeing right before Field Aid activated, versus trying to mop up a single corner healer.

@Dudeious.Maximus yes, absolutely. That is what it took. It took using stronger teams to wipe out the healers and reserving our mop up teams for non-healer mop ups only (and also a lot of hit-and-run attacks).

As I said… it punished our opponents too. LOL I always got a kick out of seeing how many flags our opponents would waste trying to take out our own healers.

So not necessarily an “unfair” war rule, unless you’re fighting an alliance that has no weak members. Then things can get a bit skewered.

Like currently, my war team ranges from level 20-somethings to level 70s. Sometimes we get matched against other alliances with mixed ranges of their own. Those wars are fun and fair.

But other times, the matchmaking just splits the difference and pairs us up against a team of mostly level 40-50s… their argument probably being, “well, you have some high levels and some low levels, so we paired you up against a bunch of mid levels”. Easy pickings for our high levels, but presents a major uphill battle for our lower members unless we are able to provide them with adequate mop up opportunities.

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If wars had the tiebreaker function from raids, it would really help that situation. As long as you did matches as quick as possible, eventually the bonus damage would do the trick.

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I want a field aid war to really see how effective my Vanda is. Field aid was always tough but you learn to deal with it, now I have a super new toy and cant use her where she would shine the brightest