BREAK the META + add purpose to materials - craft LEGENDARY ITEMS at the ADVANCE FORGE!

Currently, high level players as well as F2p players have not many options to either find challenge/excitement/ diversity in game or in case of F2p cant climb wall to higher ranks with the drop rariry of special heroes…

Tournament rewards, challenge prizes, high level titans and rare quests HAVE A CHANCE to drop CRYSTAL SHARD.
Finishing certain stages of story mode gives one crystal shard.

Crystal shards alongside materials, such as dragon bones, orichalchum and other matierals of higher rarity would be used for crafting LEGENDARY items, which would be made at advance forge (new building).

LEGENDARY ITEMS can be used to enchance a hero (only 1 item per hero).

3* HEROES gets biggest bonuses from legendary items ( example : 80-150 attack, 80-150 defense, 100-200 hp or boost to mana generation ) // reason being, they got crappiest of equipment currently

4* HEROES gets moderate bonuses from legendary items ( example : 40 - 80 attack, 40- 80 defense, 50-100 hp, or moderate boost to mana generation // reason being, their primary equipment is already good

5* HEROES gets no bonuses from legendary items but can get a certain shift of stats ( boost to attack - loose some defence, boost to defence - loose some attack, boost to mana generation - loose some attack and defence (usefull for slower heroes) // reason being, they already have legendary equipment, so if they wish to use new equipment, they have to throw something away.

Legendary items would be rarer than 4* ascension mats (basically for every 10 4*AM - you get 5 crystal shards on average, and you require 4 to craft one legendary item (alongside other materials)

3 types of legendary items : // example for 3* HEROES

LEGENDARY SWORD * focuses heavier on attack stat, less on defense, average on HP
LEGENDARY SHIELD * focuses heavier on defense stat, less on attack, high on HP
LEGENDARY HAT * focuses on mana generation boost, medium attack, less on defense, low on HP (legendary hat can be used only for slow and very slow heroes)
LEGENDARY CAPE * focuses on health boost, lowers attack, lowers defense, increase casters special dmg and healing by 5% stacking to 20%. ( option for faster caster type heroes)

This addition would bring 3* and 4* more into the mix, offer more diversity to approaches, and give legendary 5* SLOW heroes better chance to compete with fast heroes.

It wouldnt be gamebreaking since every player can only equip few heroes, beacuse of the rarity…
Reset buttons item can uneqip hero of legendary item and you can put it on some other hero.

WHO WANTS SOME LEGENDARY LOOT!?

added :

5* Heroes, who are already heavily invested into one stat, would already carry (in case of Telluria) ‘’ invisible’’ legendary shield item) and you can only take them offensive route. Since she isnt slow, you cant also put legendary hat item on her :wink:

In case of Azlar (heavily on offense and slow), you can put legendary shield item (def buff for some attack debuff) or wizard hat ( increase to average for some attack and defense stat)

6 hours have passed and nobody wants legendary loot? That kinda tells us something.

However, the suggestion reminds me of Ragnarok Online with all the items and weapons, etc. What’s next? Slots? Cards? I love it.

I would love some Legendary Loot

I’ve been calling for adding gear forever here and it’s largely deaf ears. You may want to post in the ideas section for this. It’s where the powers that be may see it.

That said, what it looks like your gear would do is raise a 3* to a higher level to make it at least in a ballpark with 4’s and 4’s closer to 5’s. This is probably a non-starter for SG. People chasing heroes in summons is their moneymaker, and anything that may lessen that isn’t going to go far with them, even if breaking up the meta would be nice.

I understand your point. Thank you!

Why I dont believe it will be that big of a deal is :

A) shards are rare/ expensive, so you wont be able to see people parading around with a set of team of 5 legendary items ( probably 1 or 2, depending on how long the player play)

B) you cant change legendary items at will to other hero (you need to use a reset button), so you will rather equip a 4 star or fine tune 5* hero (for example Azlar, who would otherwise sit on bench, would now be usefull at average speed with a bit of decrease in stats)

C) It would give whales another reason to spend

D) Legendary heroes most of the times, have far better abilites on their own, comparable to 4 stars. So you probably will like to fine tune your 5* hero

E) It gives F2P or people with extreme unluck chance to make themselves close to a 5* hero, and thus reducing just a bit a gambling effect. But you still strive for 5* hero

This and all of the other suggestions wouldn’t “break” the meta but would push the same META even harder… Just think about a Telluria with lowered Atk and a boosted Def/HP :stuck_out_tongue:

I think that your idea is a possible future implementation, basically with this we would be able to choose the stats we would boost instead of having to follow something obliged yet suboptimal as talent trees.

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Good observation Fravita93, but easily taken care of.

Heroes, who are already heavily invested into one stat, would already carry (in case of Telluria) ‘’ invisible’’ legendary shield item) and you can only take them offensive route. Since she isnt slow, you cant also put legendary hat item on her :wink:

In case of Azlar (heavily on offense and slow), you can put legendary shield item (def buff for some attack debuff) or wizard hat ( increase to average for some attack and defense stat)

:wink:

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Sounds like adding a 3rd category of stat boosters

So we would have troops/emblems/legendary items

I think emblems already screwed things up quite a bit and the game hasn’t fully recovered from that shakeup

A lot of players are still working on troops

A lot of players are still working to use 30 5s in war instead of a mix of 4s/5s or 3s/4s/5s

I think this would create another unwanted bottleneck imo

Sure it would help f2p at first but once the things are more available through purchase or some new advanced building or rare titans(that p2w players see more of than anyone else) etc etc

It would end up givin an edge to long term / p2w and making a bigger gap between them and f2p similar to what the “stat boosters” implemented in the past already have done

Maybe I’m readin it all wrong so will look again later

But that’s my thoughts at first glance

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Hey Rigs, thank you for your answer :slight_smile:

Can you please elaborate why you think, it will make bigger gap?

One reason I can see with p2w players, have bigger chance in obtaining it trough sales or defeating some high end quest f2p have harder time. This mean, on average, p2w players get more shards than f2p.

BUT!

P2w players already have behemots for heroes and this shards doesnt necessarily make heroes stronger, since items on 5 star heroes purpose would be to shift stats (one general example : legendary shield to Isarnia with high attack stat means , she would get 30 def but loose 40 attack. For those players, I see it more as another means of playing with their heroes (which become static after 4/80/ 20 emblems.

But crafted legendary item for 4* hero (which are easier to obtain for f2p than 5* heroes, wouldnt work as a stat shift, but as stat boost! And even bigger stat boost for 3* hero.

So in general, p2w players would use crystal shards as means to explore diff styles to heroes, make new approaches to current META at the costs of some stats, while f2p could ramp up their 4* squad closer to 5* teams. There would be less noticable difference in stats with equipped 4* vs 5* and 5* normally still have better spells.

With this items, you can push for example Noor (to average speed at the cost of attack and deff stats) / only slow or very slow heroes can use legendary hat item)?, or buff hansel or give proteus some more survivablity or wilbur … picture Nordri with legendary item :slight_smile: New meta almost right there :stuck_out_tongue:

With legendary items, you can afford going into war not only with 5* :wink:

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